Edited by GNT0000, January 16 2013 - 10:18 PM.
C Class Mechs which is strongest*you opinion*
#1
Posted January 16 2013 - 10:15 PM
ガンダムOO!(俺がガンダムだ!/ I AM GUNDAM!)
#2
Posted January 16 2013 - 10:24 PM
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#3
Posted January 17 2013 - 12:57 AM
*sigh*
#4
Posted January 17 2013 - 03:23 AM
I've seen some really good players with the other two, however. They all do quite well in the right hands.
Edit: I have the Vanguard Cupcake, but I haven't yet used it. Got killed by it quite a lot, but not nearly as much as by Brawlers.
Edited by -Tj-, January 17 2013 - 03:24 AM.
#5
Posted January 17 2013 - 03:34 AM
You know what the AR's stats are_ 16 seconds before overheat, with 1360 potential damage at 85 DPS. And the AR is actually considered overpowered due to the unnecessary buff it was given between Closed Beta 3 and the current Open Beta.
#6
Posted January 17 2013 - 06:58 AM
#7
Posted January 17 2013 - 07:09 AM
#8
Posted January 17 2013 - 07:17 AM
#10
#11
Posted April 05 2013 - 07:41 AM
Ofcourse short distances and slik scouts and infiltrators are often a problem, but once you get the hang of rocketeer and truly understand all of its mechanics, there are ways to suprise those pesky close distancers :-)
I think Rocketeer is the strongest, because its a major addition to the team play- a sort of heavy support, artillery, and this one in my opinion spreads the most panic in the enemy lines, once they hold a point and see rockets flying at them, flushing them out of a strategic point.
PL-1683:Obliteratus - Rocketeer
L2: Spark - Scout
L2: Thunder Wasp - Reaper
"War, war never changes..." Touche!! :D
#12
Posted April 05 2013 - 07:45 AM
Juodvarnis, on January 17 2013 - 07:23 AM, said:
So true. I personaly don't use turret mode on my rocketeer, I see it a bit pointless. Rockets are not effective at close distances, when pilots duck, you pretty much owned in that turret mode. I really wish they changed his special ability to something more rocketeer like - a major rocket area strike from air. To balance that I would make it a long preparation (6-10sec_) to fire this load, and ofcourse it would hit random spots in the given circle.
PL-1683:Obliteratus - Rocketeer
L2: Spark - Scout
L2: Thunder Wasp - Reaper
"War, war never changes..." Touche!! :D
#14
Posted April 08 2013 - 09:28 AM
#15
Posted April 08 2013 - 11:10 AM
WarProtocol, on April 05 2013 - 07:41 AM, said:
Ofcourse short distances and slik scouts and infiltrators are often a problem, but once you get the hang of rocketeer and truly understand all of its mechanics, there are ways to suprise those pesky close distancers :-)
Care to share those close-range rocketeer tips_ I've been having major struggles going toe-to-toe with those A-classes.
#16
Posted April 09 2013 - 02:50 AM
Grenadiers are instantly respectable in my eyes for their ability to flush opposition out of cover.
Brawler and Rocketeer are pretty obvious in the respect they command in any team's setup.
#17
Posted April 18 2013 - 04:32 PM
tease_it, on April 08 2013 - 11:10 AM, said:
WarProtocol, on April 05 2013 - 07:41 AM, said:
Ofcourse short distances and slik scouts and infiltrators are often a problem, but once you get the hang of rocketeer and truly understand all of its mechanics, there are ways to suprise those pesky close distancers :-)
Care to share those close-range rocketeer tips_ I've been having major struggles going toe-to-toe with those A-classes.
Maximise balance between movement and defense. Increased fuel units, reduced dash cooldown, both walk increase in def and mov skill tree, increased armour, reduced repair times etc. all in all, about 12 in defense and 13 in movement. then as offensive internal: explosive munition, defensive: armor, and thrusters. A style of a slick rocketeer, fast dodging, tough. Then once scout or infiltrator gets close to You by suprise, you can dodge away and fly away, backing out, but firing rain of missiles on him as you do. For active items I got rocket turret and repair charge. Very helpful in those quick cover situations.
I hope that helps in some way Have fun trying it out!
Edited by WarProtocol, April 19 2013 - 05:37 AM.
PL-1683:Obliteratus - Rocketeer
L2: Spark - Scout
L2: Thunder Wasp - Reaper
"War, war never changes..." Touche!! :D
#18
Posted April 21 2013 - 12:01 PM
tease_it, on April 08 2013 - 09:28 AM, said:
PL-1683:Obliteratus - Rocketeer
L2: Spark - Scout
L2: Thunder Wasp - Reaper
"War, war never changes..." Touche!! :D
#19
Posted April 22 2013 - 09:32 AM
#20
Posted May 10 2013 - 06:18 AM
Its size and slowness seem to draw a great deal of enemy fire, and its large profile means that an unfortunate amount of that will hit. I go down in a mere moment or two, definitely not long after my third Flack shot in 1on1 battles. I don't get the second flack off in 1on2 or worse odds. In cases where I'm not drawing fire and can suppress my Flack gun, I realize just how poor it is at doing damage. Maybe it'd be better if I was brushing bumpers with my victim, but then I'm doing friendly fire with my rockets, and its not like I can reliably close distance with the hoards of light and medium mechs out there, being so damned slow.
Edited by Kivin, May 10 2013 - 06:22 AM.
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