P4THF1ND3R, on January 21 2013 - 04:05 AM, said:
There are many ways to overcome the response time, it does not have to be for every action. For instance, launching a H.E charge, the pilot could press a button right at the bottom of the dash, that can be pretty instant. Does it really matter if it's not 100% in sync, would still add to the realism. Deploying a turret can be done in many ways, instant dropping of the turret without pilot action, then the pilot flicks a switch to actually make the turret deploy after its been dropped. At the start of a match when your mech is powering up, this is the perfect moment to see your pilot activating systems himself, turning weapons and targeting on, and activating the hud.
No, this does not have to affect gameplay what so ever, as I pointed out.
The pilot actions would be designed around the actual gameplay, not the other way around. I don't see a problem at all.
it might not be one, but it could add to the immersion if these little animations were to happen on screen. these little details only add more to the depth of the game. "an FPS with depth_ what are you thinking_" might be your response, but a lot of people enjoy lore, stories and depth in games, no matter which ones. I used to play CoD. sure, i sucked at the multiplayer, the campaign missions were somewhat iffy, but the story, although a bit clunky, was still enjoyable as a comdedy rather than a drama or action genre.
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