

Hawken vs MWO (Mech Warrior Online)
#21
Posted August 07 2012 - 07:00 AM
#22
Posted August 12 2012 - 10:51 PM
Arseface said:
Redvan said:
Mek Boyz said:
Difficulty and pacing are two ENTIRELY different things. Neither has anything to do with the other.
EDIT:Hawken is faster paced though.
That is true, however, generally when a game is made fast paced it is more difficult. I mean, a fast paced game where everyone gets a "1 shot kill the entire other team nuke" would be super easy, but, nobody makes games like that.
Faster paced means gamers need to think strategy and aim much much quicker.
From my experience playing MWLL for quite some time, I found it extremely easy to pick up on. Huge slow moving targets meant aiming was essentially a non factor. Strategies, well, they were more important, but you also had a lot more time to think it through due to the slow pace of the game. Compare that to a game like Unreal. The extremely high paced nature of the game meant you need to be able to aim far quicker, and employ strategies in much less time. Someone that is able to do that will generally do very well in slower paced games, because it's like doing what they've always done, just in slow motion.
TBH, I don't expect MWO to be hard to pick up on at all. Due to the slower pace of it, which I expect to be quite like MWLL, I'd be more inclined to refer to that as casual.
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#23
Posted August 13 2012 - 12:42 AM
Redvan said:
TBH, I don't expect MWO to be hard to pick up on at all. Due to the slower pace of it, which I expect to be quite like MWLL, I'd be more inclined to refer to that as casual.
Well said, and this is accurate in my case at least- all the MW games I played were a lot easier than I was told they would be... but again I consider myself a veteran of games like Quake, Unreal, and other fast paced shooters.
#24
Posted August 13 2012 - 06:16 AM
And one of the problems with picking up the MW games right now is that there's no high end. The important gamechanging factors of high level play just don't exist right now because of the low playerbase.
Also calling MW1-4 casual is just ridiculous.
#25
Posted August 14 2012 - 12:37 PM
#27
Posted August 16 2012 - 09:24 PM
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#28
Posted August 19 2012 - 05:01 PM
left one seems to be the overall heat and right one is the "reload" bar of the support weapon (slowly fills until you can fire a rocket etc again)
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#29
Posted August 29 2012 - 07:52 AM
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#30
Posted August 29 2012 - 04:31 PM
Mad Mike said:
Althought I like Mech Warrior, your thought is exactly like mine. It's a perfect FPS!
#31
Posted September 02 2012 - 02:23 PM
I guess the "slowness" of MWO will be nice for casual players... I do not think it will add much to the strategic of tactical depth of it unless you consider Defense of the Ancients to be strategic or tactical...
I think MWO will do well with nerds who like to talk about mechs but can't play a game (or drive a car) worth a shit.
#32
Posted September 03 2012 - 12:16 PM
Hawken i hope sumting new.
MWO try to show him self as a simulator (which is not).
I holpe НАШКЕN gono be a denamic shooter weth a mix of style from anime and battletech.
#33
Posted September 03 2012 - 02:36 PM
#34
Posted September 07 2012 - 03:49 PM
MWO comes across as a game that requires a lot of micro management, much more.....standing around if you want to survive, which may be fine for some people. For me, i love Hawken, its game style, the fact that the arenas are much more dynamic. MWO just seems like every other mech warrior game that came before it.
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#35
Posted September 07 2012 - 04:07 PM
Blood Apathy said:
This. Except Mechwarrior online has some backwards gameplay decisions.
#36
Posted September 07 2012 - 07:28 PM
#37
Posted September 07 2012 - 08:20 PM
Hammo said:
Mechwarrior does have a large Lore behind it but sadly MWO doesn't use very much at al and doesn't give reasons for the battles. Story-wise I agree.
#38
Posted September 08 2012 - 04:09 AM
You're 2 shots to their center torso is meaningless when their 2 shots just took out your cockpit. Sadly that's just how these slow paced mech games go at the higher levels. With Hawken it looks like you will have more chances to win due to being the better pilot and I like that. I'll probably play both but I doubt I'll take MWO too seriously.
#39
Posted September 08 2012 - 08:44 AM
#40
Posted September 09 2012 - 11:14 PM
Quote
Bear in mind that they've said MWO will feature other gameplay modes that will use more of the story and lore, they're just testing and perfecting the mechanics and balance in straightforward team-v-team mode first.
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