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Hawken vs MWO (Mech Warrior Online)


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#21 Flametrace

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Posted August 07 2012 - 07:00 AM

As a long time Mechwarrior and FPS player, I will play both whenever I can.  And,  from what I know, MWO is more like if BF3 had Project Reality, and Hawken is more like BF3: Close Quarters. Calling a game as good as Hawken MW:3 is a horrible, horrible insult.

#22 RedVan

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Posted August 12 2012 - 10:51 PM

Arseface said:

Redvan said:

Mek Boyz said:

is one more fast pace and casual_
If a game is fast paced, it's not casual, as you need to be a better gamer to play fast paced.
You also need to be a better gamer in order to land sustained hits over a longer period.

Difficulty and pacing are two ENTIRELY different things. Neither has anything to do with the other.
EDIT:Hawken is faster paced though.

That is true, however, generally when a game is made fast paced it is more difficult.  I mean, a fast paced game where everyone gets a "1 shot kill the entire other team nuke" would be super easy, but, nobody makes games like that.

Faster paced means gamers need to think strategy and aim much much quicker.  

From my experience playing MWLL for quite some time, I found it extremely easy to pick up on.  Huge slow moving targets meant aiming was essentially a non factor.  Strategies, well, they were more important, but you also had a lot more time to think it through due to the slow pace of the game.  Compare that to a game like Unreal.  The extremely high paced nature of the game meant you need to be able to aim far quicker, and employ strategies in much less time.  Someone that is able to do that will generally do very well in slower paced games, because it's like doing what they've always done, just in slow motion.

TBH, I don't expect MWO to be hard to pick up on at all.  Due to the slower pace of it, which I expect to be quite like MWLL, I'd be more inclined to refer to that as casual.

#23 Nitris

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Posted August 13 2012 - 12:42 AM

Redvan said:

...Someone that is able to do that will generally do very well in slower paced games, because it's like doing what they've always done, just in slow motion.

TBH, I don't expect MWO to be hard to pick up on at all.  Due to the slower pace of it, which I expect to be quite like MWLL, I'd be more inclined to refer to that as casual.

Well said, and this is accurate in my case at least- all the MW games I played were a lot easier than I was told they would be... but again I consider myself a veteran of games like Quake, Unreal, and other fast paced shooters.
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#24 D20Face

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Posted August 13 2012 - 06:16 AM

MWLL was an abomination.

And one of the problems with picking up the MW games right now is that there's no high end. The important gamechanging factors of high level play just don't exist right now because of the low playerbase.

Also calling MW1-4 casual is just ridiculous.

#25 Evil_Adolf

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Posted August 14 2012 - 12:37 PM

Hawked isn't out yet and very few of us have even tried it. At this very moment, there is so little basis for comparison.... I'm sure even the videos don't do this game justice. MWO is great so far, and I have a feeling Hawken will be just as good. Let's just put the fanboyism aside for a sec. You know, it IS possible for both games to rock. Anxiously awaiting my Hawken beta invite :/

#26 J1

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Posted August 16 2012 - 03:31 PM

Mechwarrior is much slower paced and is all about positioning and weapons/heat management. Hawken (from what we've been shown and told) is more of a fast paced fps, that i've come to liken to quake or unreal tournament.
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#27 MadMike

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Posted August 16 2012 - 09:24 PM

Has anyone seen any heat management on Hawken at all_ Can't really tell with the small gameplay glimpses and weapon meters.
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#28 --STYX--

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Posted August 19 2012 - 05:01 PM

they are on the little bar thingies left and right (didnt see them either at first at the gamescom lol).
left one seems to be the overall heat and right one is the "reload" bar of the support weapon (slowly fills until you can fire a rocket etc again)

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#29 MadMike

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Posted August 29 2012 - 07:52 AM

I am now content with life and able to die happy (as long as i may play 5 minutes of this game). See even though this game is fast paced compared to Mech Warrior i compare Hawken with ALL the shooters out there and when you do this (for most mainstream ones) they turn into a giant ball of fiery garbage hurling at you screaming you wasted your money until it hits the nearest trash compactor, so Hawken for me is the best of both worlds, fast but complicated, strategic to an extent but not too slow.
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#30 Gruber

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Posted August 29 2012 - 04:31 PM

Mad Mike said:

I am now content with life and able to die happy (as long as i may play 5 minutes of this game). See even though this game is fast paced compared to Mech Warrior i compare Hawken with ALL the shooters out there and when you do this (for most mainstream ones) they turn into a giant ball of fiery garbage hurling at you screaming you wasted your money until it hits the nearest trash compactor, so Hawken for me is the best of both worlds, fast but complicated, strategic to an extent but not too slow.

Althought I like Mech Warrior, your thought is exactly like mine. It's a perfect FPS!

#31 paleohayduke

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Posted September 02 2012 - 02:23 PM

If Hawken is anything like what I've seen in the trailers it is definitely going to kick MWO's ass to the curb. I feel sorry for PGI... but then again I guess they've made most of their money back with their scam... I mean Founders Packages.  I think HAWKEN looks more close to the spirit of light mech battles (from the BattleTech board game and Macross which a lot of those light mech designs come from) than how the stuff from MWO looks...

I guess the "slowness" of MWO will be nice for casual players... I do not think it will add much to the strategic of tactical depth of it unless you consider Defense of the Ancients to be strategic or tactical...

I think MWO will do well with nerds who like to talk about mechs but can't play a game (or drive a car) worth a shit.

#32 Torgvar

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Posted September 03 2012 - 12:16 PM

MWO = WOT (WORL OF TANKS)
Hawken i hope sumting new.
MWO try to show him self as a simulator (which is not).
I holpe НАШКЕN gono be  a denamic shooter weth a mix of style from anime and battletech.

#33 Varaka

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Posted September 03 2012 - 02:36 PM

.
(/^▽^)/

#34 BloodApathy

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Posted September 07 2012 - 03:49 PM

Can confirm after geting my hands on Hawken at comic con, and seeing some game play of mwo, if you prefer the fast pace more interesting game, Hakwen is the way to go.

MWO comes across as a game that requires a lot of micro management, much more.....standing around if you want to survive, which may be fine for some people. For me, i love Hawken, its game style, the fact that the arenas are much more dynamic. MWO just seems like every other mech warrior game that came before it.
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#35 Varaka

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Posted September 07 2012 - 04:07 PM

Blood Apathy said:

MWO comes across as a game that requires a lot of micro management, much more.....standing around if you want to survive, which may be fine for some people. For me, i love Hawken, its game style, the fact that the arenas are much more dynamic. MWO just seems like every other mech warrior game that came before it.

This. Except Mechwarrior online has some backwards gameplay decisions.
(/^▽^)/

#36 Hammo

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Posted September 07 2012 - 07:28 PM

One big difference I noted, which is important to me, is that Hawken seems to have a storyline and reason for fighting, whereas MWO appears to be just multiplayer combat. That could be the deciding factor for me, as, while I like PVP sometimes, I dont want a PVP only game for mech combat. I have played them all, including Heavy Gear games, and they were awesome for thier storyline, which is what I am looking for in a mech game, plus Hawken seems to be the "Create your pilot - he is your character, and he just pilots the mech, which are like robot vehicles" . Awesome stuff.

#37 Varaka

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Posted September 07 2012 - 08:20 PM

Hammo said:

One big difference I noted, which is important to me, is that Hawken seems to have a storyline and reason for fighting, whereas MWO appears to be just multiplayer combat. That could be the deciding factor for me, as, while I like PVP sometimes, I dont want a PVP only game for mech combat. I have played them all, including Heavy Gear games, and they were awesome for thier storyline, which is what I am looking for in a mech game, plus Hawken seems to be the "Create your pilot - he is your character, and he just pilots the mech, which are like robot vehicles" . Awesome stuff.

Mechwarrior does have a large Lore behind it but sadly MWO doesn't use very much at al and doesn't give reasons for the battles. Story-wise I agree.
(/^▽^)/

#38 DONTBROMEBRO

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Posted September 08 2012 - 04:09 AM

In MWO here's what is going to happen...you will have your team in a league and MAYBE you make it to the top 4.  You'll think you're amazing but then the real competition shows up and half of your team will be dead due to headshots.  People don't understand how easy it is to aim for a mech head in a slow paced game.  

You're 2 shots to their center torso is meaningless when their 2 shots just took out your cockpit.  Sadly that's just how these slow paced mech games go at the higher levels.  With Hawken it looks like you will have more chances to win due to being the better pilot and I like that.  I'll probably play both but I doubt I'll take MWO too seriously.

#39 skatcat31

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Posted September 08 2012 - 08:44 AM

actually mechwarrior is pretty damned balanced in that regard. Smaller faster mechs are able to capture objectives easily, and are fast enough head shots are hard to hit(they also have a tiny cockpit to hit), while larger mechs, that actually have those Gauss rifles that can kill you in two hits to the face, are much slower, and often have to be facing the smaller approaching mech in the first place or they miss it.
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#40 Siha

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Posted September 09 2012 - 11:14 PM

Quote

Mechwarrior does have a large Lore behind it but sadly MWO doesn't use very much at al and doesn't give reasons for the battles. Story-wise I agree.

Bear in mind that they've said MWO will feature other gameplay modes that will use more of the story and lore, they're just testing and perfecting the mechanics and balance in straightforward team-v-team mode first.




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