180 Turn Good or Bad
#1
Posted January 26 2013 - 04:28 PM
#3
Posted January 26 2013 - 04:38 PM
But I would prefer a back dash if I boosted in revers rather than the turn. Though that will be just unrealistic and would suck.
Edited by RavenCaspian, January 26 2013 - 04:38 PM.
#4
Posted January 26 2013 - 05:00 PM
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#5
Posted January 26 2013 - 05:09 PM
I'd be happy to be able to just disable the function.
#6
Posted January 26 2013 - 05:18 PM
possibly have it configurable in keybinds for players to chose how to initialize a 180 turn or a dash/dodge backwards.
#7
Posted January 26 2013 - 05:22 PM
#8
#9
#10
Posted January 26 2013 - 07:01 PM
robotokom, on January 26 2013 - 06:46 PM, said:
LOL what if the mech leans way back_
Imo, I don't think having both would blend well into the control scheme. As one who uses Shift+ the most comfortable command for me would be double tap S for a short back dash, vice versa for double tappers. But if the devs do eventually make it so you can use Shift+ and/or double tap, like many have asked for, then this wouldn't fit comfortably into the controls. Again just imo.
Edited by G4M5T3R, January 26 2013 - 07:02 PM.
#11
Posted January 26 2013 - 07:07 PM
G4M5T3R, on January 26 2013 - 07:01 PM, said:
robotokom, on January 26 2013 - 06:46 PM, said:
LOL what if the mech leans way back_
Imo, I don't think having both would blend well into the control scheme. As one who uses Shift+ the most comfortable command for me would be double tap S for a short back dash, vice versa for double tappers. But if the devs do eventually make it so you can use Shift+ and/or double tap, like many have asked for, then this wouldn't fit comfortably into the controls.
oops
Edited by robotokom, January 26 2013 - 07:08 PM.
#12
Posted January 26 2013 - 10:14 PM
#13
Posted January 27 2013 - 01:17 AM
Edited by Juodvarnis, January 27 2013 - 01:18 AM.
*sigh*
#14
Posted January 27 2013 - 01:29 AM
#15
Posted January 27 2013 - 05:29 PM
#16
Posted January 28 2013 - 04:40 AM
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#17
Posted February 15 2013 - 12:21 AM
Keep it.
#18
Posted February 15 2013 - 12:26 AM
I'll keep requesting, defending and testifying on this potentialand promising new move even before the Congress...
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"The difference between theory and practice is smaller in theory than it is in practice"
#19
Posted February 15 2013 - 01:23 AM
We have limited fuel capacity, limited turning and forward speed but hey here's an instant 180 turn... My bunny!
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#20
Posted February 15 2013 - 03:57 AM
-Before you initiate the repair animations, find a safe corner and 180. This limits the enemy from surprise attacking you in almost all directions when repairing, as being in a corner and having 180'ed enables you to observe with your camera the only possible route an enemy has to strike, and flee/fight much easier when necessary.
-180'ing during battle can also be a tactical move, thrusting forward or flight, followed by a 180 can turn the tide of battle. Your opponent might easily lost sight of you, or become confused.
-And much, much more. I'm still learning myself.
Although I still despise the occasional and fatal accidental 180.
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