It was suggested I put this in a new topic for discussion.
Talk has been going around that various A class mech (most commonly the Scout) are OP because of their weapon combinations.
I have a suggestion:
Balance weapon damage according to the mech class using it. This would allow weapons to be shared across classes (as they are now).
For example the flak scout will not pack the same punch as the flak brawler. This means that advantages in movement are balanced by having damage reduction.
An example would be:
C Class deals 100% of listed damage
B Class deals 95% of listed damage
A Class deals 90% of listed damage
Obviously these numbers could be adjusted as needed, these are just some starting values to get the ball rolling.
This would allow pilots who have grown accustomed to certain mech loadouts not having to adjust because someone complained that a flak cannon on an A class is OP and the devs taking it away.
This should be fairly simple to implement code wise (I think) and could even be applied on a per weapon basis should the broad class based solution not be enough.
What do you think_
P.S: please don't use this thread as an avenue to express your frustrations about how 'OP' this or that is. Do you like this solution or do you have a better idea_
TL;DR:
Balance weapons according to mech class. When using the same weapons C class deals more damage than B class and B class deals more damage the A class.
Don't whine about things being OP and rather discuss solutions.
New Ideas:
Juodvarnis, on February 01 2013 - 03:15 AM, said:
In my opinion, either accuracy or heat generation should be affected. Since a heavier mech is a more stable firing platform and/or are capable of withstanding higher amount of heat, due to having larger radiators.
AND
TwiceDead, on February 01 2013 - 05:34 AM, said:
A-Classes are light, mobile, small, it's safe to assume their plating is not top-notch.
B-Classes are average, average, and average. It's safe to assume their plating is average, add some damage resistance for that.
C-Classes are fat, slow, and huge... I think it is very safe to assume that like their fat bodies, their plating is equally fat. Add even more damage resistance for that.
A-Class: 0% Damage resistance.
B-Class: 2.5-5% Damage Resistance.
C-Class: 10-12.5% Damage Resistance.
It's an a lot easier job to do than to tinker into every weapon on every class just to tune down the damage.
Added to poll.
Edited by dEd101, February 01 2013 - 02:31 PM.