State of Triplewide support (NV Surround / AMD Eyefinity)
#101
Posted January 21 2014 - 07:55 AM
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Duels_ I'm ready send me a pm and i play! TAD = The art of DUELS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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#102
Posted February 11 2014 - 12:28 AM
I am not even asking for fixing HUDs, etc since I am used to so many broken games that don't care about those. However, having a weird aspect ratio and everything zoomed in like crazy is no go. Please fix it. Nowadays, if you want to claim an FPS game as top-notch experience, you can't go without proper triple monitor support. Especially at some point, I believe your touted your game graphics.
Please. I will come back once that's fixed. Thank you.
#103
Posted February 11 2014 - 04:13 PM
#104
Posted February 18 2014 - 06:18 PM
It is more advantageous for the players to buy 3 monitors now that are guaranteed to work vs spending the nearly the same money on an Oculus that, for obvious reasons is awesome, but still technically in testing/beta stage (that will continuously will require re-coded until retail)_ Those of us NOT rich enough to keep buying Oculus over and over as each iteration comes out would like some support as well for our 'triplewide' setups.
#105
Posted February 25 2014 - 09:19 AM
Asus R4BE w/4930k @ 4.8 Ghz, 16 GB @ 2400 Mhz
Tri-120 Hz 3D 24" monitors @ 5760x1080 (bezel corrected @ 6000x1080) @ 120 Hz
After trying the beta stuff and not seeing widescreen support, I moved on. Mostly been playing MWO (and spending my money there over the years) since they do have true "TrippleWide" as the dev calls it here.
Like others mentioned in this thread (yeah, read the WHOLE thing), I got the Steam listing email and happy to see it in Steam. Went ahead and went all out on the "Nemesis Bundle."
Saw the TrippleWide still isn't fixed.
Then... I found this thread. I'm wondering, how do we go about getting a refund on the grounds the game is incomplete/broken on my system (doesn't support TrippleWide)_
Defunding is the quickest way to "get someone's attention."
Edited by S17_eduncan911, February 25 2014 - 09:19 AM.
#106
Posted February 25 2014 - 09:50 AM
#107
Posted February 25 2014 - 10:18 AM
#108
Posted February 25 2014 - 04:30 PM
I dream about stomping around the AA in my Brawler swatting away A's like flies in wonderful proper triplewide with surround sound blaring. I'm a little tight in the pants just writing this. Please make this dream a reality...
Edited by TURDxSANDWICH, February 25 2014 - 04:33 PM.
#109
Posted February 25 2014 - 05:11 PM
S17_eduncan911, on February 25 2014 - 09:19 AM, said:
#110
Posted March 09 2014 - 06:52 PM
I came across this link in a different thread about adjusting FOV, and thought it might be relevant to triplewide. Turns out it is...kind of.
https://docs.google....drive_web&pli=1
If you follow this part of the instructions, you can fix one of the problems with triplewide
[font=Trebuchet MS]Search for “Maintain” (If using notepad, press CTRL+F, type “Maintain”, and hit enter)[/font]
[font=Trebuchet MS]That should take you to this line:[/font]
[font=Trebuchet MS]“AspectRatioAxisConstraint=AspectRatio_MaintainXFOV”[/font]
[font=Trebuchet MS]Change the X after “AspectRatio_Maintain” to a Y so that it looks like this:[/font]
[font=Trebuchet MS]“AspectRatioAxisConstraint=AspectRatio_MaintainYFOV”[/font]
by making that change (X to Y), the battlefield will become a true 5760x1080 view of this with proper FOV as opposed to the zoomed in middle third of a 1920x1080 screen.
However, its not a complete fix because the cockpit itself is still a zoomed in middle third of the 1920x1080 cockpit. This means you can see the score, your health, boost, and radar screen stretched across three screens. However, you can't see the bottom of the fuzzy bunny pit to know how much time you have left on your ability cooldown, or which item you have selected for use.
So, Hawken community, please join me in my search through the ini files to see if there is something that can fix the cockpit as well.
EDIT: Many thanks to whoever put together that google doc and to hendman for posting it in another thread.
Edited by TURDxSANDWICH, March 09 2014 - 06:53 PM.
#111
Posted March 10 2014 - 09:55 PM
#112
Posted June 18 2014 - 02:52 PM
Will they ever fix this issue or should I just stop trying to play on my desktop. I really would like to see this issue addressed.
#113
Posted June 18 2014 - 04:25 PM
Jason Hughes
Producer || Adhesive Games || twitter: @digitalHUGHES
#114
Posted August 29 2014 - 04:41 PM
[HWK]HUGHES, on June 18 2014 - 04:25 PM, said:
So it hasn't been touched since this thread was started_ Darn
Edited by ReFLeX135, August 29 2014 - 04:43 PM.
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