Weapons refuse to fire after respawn
#1
Posted February 18 2013 - 12:01 AM
After some respawns, when M1 and M2 are correctly bound to primary and secondary weapons, respectively, my weapons refuse to fire. This happened fairly often and inconsistently while playing siege today. The only way to get weapons fire back is to commit suicide or return to hangar and change classes.
Severity: 5/5
#2
Posted February 18 2013 - 02:05 AM
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#3
Posted February 18 2013 - 09:34 AM
bacon_avenger, on February 18 2013 - 02:05 AM, said:
My issue is much more severe, because depressing the mouse buttons and refiring does nothing. I literally cannot fire anything except items unless I die first and respawn again.
#4
Posted March 05 2013 - 11:57 PM
hit 'esc' to go to menu then 'esc' again to go back and your screens light back up and your guns are functional
for some reason when you respawn you dont always 'power up'
#5
Posted March 06 2013 - 12:26 AM
#6
Posted March 06 2013 - 12:45 AM
I've noticed this only happens right after a respawn. The hud will only have the blue cross hairs, and not all of the other info, radar, speed, height, etc.
You will also notice when this is happening there will be faint text and very fast flashing white boxes with OK or FAIL in them.
I think what is happening is its running through the start of siege hud animation near the end where it displays all the system reports. Its like its started playing the hud animation in the middle, and its redrawing way to fast or something thats causing it to flicker.
It seems its timed related as to when it will start working again or not. I can't seem to figure out how to force it to work again. Repairing doesn't make it return, however I did not have to kill myself, I just had to wait.
If for some reason its in that hud animation sequence, that explains why it has locked out the firing of the weapons.
Edited by SS396, March 06 2013 - 12:47 AM.
#7
Posted March 06 2013 - 12:55 AM
I can't play Hawken like this. I hope this bug gets fixed soon.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
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#8
Posted March 06 2013 - 02:04 AM
#9
Posted March 06 2013 - 03:02 AM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#11
Posted March 06 2013 - 03:10 PM
#12
Posted March 06 2013 - 03:10 PM
#14
Posted March 07 2013 - 08:10 AM
Matt
#15
Posted March 08 2013 - 03:08 PM
SS396, on March 06 2013 - 12:45 AM, said:
I've noticed this only happens right after a respawn. The hud will only have the blue cross hairs, and not all of the other info, radar, speed, height, etc.
You will also notice when this is happening there will be faint text and very fast flashing white boxes with OK or FAIL in them.
I think what is happening is its running through the start of siege hud animation near the end where it displays all the system reports. Its like its started playing the hud animation in the middle, and its redrawing way to fast or something thats causing it to flicker.
It seems its timed related as to when it will start working again or not. I can't seem to figure out how to force it to work again. Repairing doesn't make it return, however I did not have to kill myself, I just had to wait.
If for some reason its in that hud animation sequence, that explains why it has locked out the firing of the weapons.
This was happening to me in all game modes last night, regardless of map or mech.
Not every respawn, but the majority, I would respawn and the mech would not go through a complete 'start-up.' Arms-up, Cross-hairs up with the dash staying cold. I had no weapons, no radar, no HUD. I could use my items, move, boost, and occasionally was able to repair.
I discovered, after much frustration, that entering the ESC menu would show my mech as having a HUD. Testing and happenstance revealed that remaining in the menu for 3-10 seconds before exiting the menu would 'boot-up' my mech and allow full playability. Good enough for pubbing around, but this could use a fix.
#16
Posted March 08 2013 - 09:24 PM
#17
Posted March 09 2013 - 05:58 AM
#18
Posted March 09 2013 - 06:03 AM
pyrofoux, on March 09 2013 - 05:58 AM, said:
Trust me, the devs are working on it. It happens to me nearly constantly, and I've been giving the devs as much info as I can to help them try and find the problem and how to fix it.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#19
Posted March 09 2013 - 10:10 AM
#20
Posted March 09 2013 - 10:33 AM
I may or may not have gotten help/stolen from Juodvarnis. It is Reisen from the Bad Apple PV.
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