RisorialScion, on March 05 2013 - 07:17 AM, said:
Scout's main weapons OP for A-class_
#41
Posted March 05 2013 - 08:05 AM
#42
Posted March 05 2013 - 08:06 AM
RisorialScion, on March 05 2013 - 12:24 AM, said:
#43
Posted March 05 2013 - 08:40 AM
tease_it, on March 05 2013 - 08:06 AM, said:
How about the more armor you have the slower you move_
#44
Posted March 05 2013 - 09:07 AM
tease_it, on March 05 2013 - 08:06 AM, said:
There's not supposed to be any major correlation between size and damage. It's supposed to be you're either big and beefy, or small and speedy.
The problem is, at the moment the balance is off, so it ends up you're either big and not-very-beefy-at-all or you're small and speedy.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#45
Posted March 05 2013 - 09:32 AM
RisorialScion, on March 05 2013 - 07:13 AM, said:
On the other hand, the Brawler has the health to push into enemy lines--even while everyone is looking at him--and "lead the charge" so to speak. Even if you go boom in the process, you can take some high-priority targets down to low health (or straight-up kill them) and allow your team to mop up, and the extra health helps you a lot in those endeavors. You can also have more prolonged presence on the front lines, as that health cushion means your 60% health is still relatively comfortable. A-classes playing at the same levels are skirting a dangerous line. Of course, there's the trade off in that C-class mechs take forever to repair to full.
So for the most part, I think it's different strokes for different folks. Whether the speed-to-health ratio could use tweaking or not is certainly a big question and one that I don't have an informed opinion on, not having played when they were faster. And it would be nice if we had a more universally useful ability. But for the most part, I think they're pretty balanced across all modes (exception: HEAT Scout, which definitely needed the nerf). In my opinion, it's more that it's easier for a player to dominate less-skilled opponents in A-classes because they're not taking enough damage for the health pool to matter, so they can just zip-zip-zip and pick up kills. Equally skilled teams, though_ I want both helping me out.
I do wish that mechs had a little more health in general, and with the nerfs to explosions, that's pretty much the case (or will be if they also reduce SS damage a little) albeit in a roundabout and indirect way. Though then heat generation is going to need a touch-up, as fighting a C-class in a Reaper already makes your heat spike pretty significantly.
#46 Guest_waftycrank_*
Posted March 05 2013 - 09:48 AM
_A1R_, on March 05 2013 - 06:24 AM, said:
waftycrank, on March 05 2013 - 05:30 AM, said:
Newbie to average scouts was destroyed by me along my very lame rocketeer or brawler gameplay. Especially flying ones.
All this crying about "endless" scout dodges means you cant dodge good enough and/or can't catch it by a preemptive rocket launch or some other shot.
#47
Posted March 05 2013 - 10:35 AM
waftycrank, on March 05 2013 - 09:48 AM, said:
In a line: if you can't avoid the damage and do a counter-strike, I have bad news for you.
I have faced many good players driving different mechs and this is clearly understandable that Hawken is 90% player dependable and only 10% mech type/level dependable game.
I was sadly surprised by TV speed at the beginning, and only A-class got me a feel of playing normal. This is mine weakness, not game's, because I see how cool some players drive their heavies.
That's all.
Edited by _A1R_, March 05 2013 - 10:39 AM.
#48 Guest_waftycrank_*
Posted March 05 2013 - 10:50 AM
_A1R_, on March 05 2013 - 10:35 AM, said:
#49
Posted March 06 2013 - 04:24 AM
Deadmen_Tim, on March 05 2013 - 08:05 AM, said:
Heaving a Brawler on top of the leaderboard takes considerably more skill than doing the same with Scout.
Sure, C Class got more Health, but what's better: Being able to take more hits (repairing forever afterwards) or avoiding them by dodging better/being harder to hit_ Couple that with better positioning (Scout gets from A to B faster) and same weapon loadout and I think everyone gets the idea that A-Classes are the better allrounders for most situations, Hence why the ratio of usage between A, B and C is hilarious. I have a feeling that more players fight in A-Classes than in B and C combined.
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#50
Posted March 06 2013 - 05:59 AM
P.S. I'm also use my b's time to time (:
#51
Posted March 06 2013 - 06:15 AM
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#52
Posted March 06 2013 - 07:03 AM
RisorialScion, on March 06 2013 - 06:15 AM, said:
#53
Posted March 06 2013 - 07:05 AM
#54
Posted March 06 2013 - 08:35 AM
#55
Posted May 01 2013 - 11:31 AM
The main thing that would balance out the game would be better turning side to side.
Just like mech warrior why would the larger mechs be weaker makes no sense at all. Think of it like this, does the scout in Team Fortress have a Rocket Launcher_
Edited by Sloppy_Fist, May 01 2013 - 11:34 AM.
#56
Posted May 01 2013 - 04:09 PM
I can kill C classes with my Technician he simply cant turn fast enough to kill me.
#57
Posted May 01 2013 - 09:57 PM
#58
Posted May 02 2013 - 03:22 AM
Sloppy_Fist, on May 01 2013 - 11:31 AM, said:
The main thing that would balance out the game would be better turning side to side.
Just like mech warrior why would the larger mechs be weaker makes no sense at all. Think of it like this, does the scout in Team Fortress have a Rocket Launcher_
Of course you came on here to whine about the Scout. I knew you would after you were whining so much in game about getting double teamed in DM, and that Scout player's "[female dog] moves" tonight. So if you want to quit, good riddance, you can go cry about how OP the current flavor of the month build in MWO is.
Anyway, I think that the main imbalance about the Scout currently is the Flak Cannon, but that is mostly because the Flak still seems fairly OP. The drastic damage falloff that was added in this last patch helped quite a bit, but I think that the DPS is still too high within its optimal range. If the firing rate is lowered a bit, and the heat generation increased to compensate, I think it would be fine.
I always feel bad about using the Flak Cannon, even on my Brawler, because it feels just a little too powerful at the moment.
#59 Guest_waftycrank_*
Posted May 02 2013 - 05:35 AM
Teljaxx, on May 02 2013 - 03:22 AM, said:
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