Scout's main weapons OP for A-class_
#1
Posted March 04 2013 - 03:00 PM
So here's the thing - whether or not the scout is overpowered. In my opinion, yes, it is OP. Here's why - the scout is a pretty fast mech, no_ It's an A-class designed for close-range hit-and-run, right_ So here's my complaint. If the scout is one of the fastest mechs out there, why does it have access to weapons with some of the highest DPS ratings in the game_ The weapons I’m talking about are the flak cannon and the mini flak cannon. If you go by the numbers in the Hawken wiki weapons page, you’ll see that the mini flak cannon has the highest DPS, while the flak cannon has the 3rd highest DPS. The flak cannon is also one of the primary weapons of the brawler, a C-class meant to be slow but have lots of firepower.
Sure, one can say that the scout is balanced out by having low health, but so does every other class-A mech. The point of having low maximum health is to have speed to counteract it, making one harder to hit but less tolerant of damage. Low armor and high speed may counteract each other, but high damage capability tips the scout more in the direction of being OP.
A-classes are supposed to trade off damage capability for speed, while C-classes do the opposite. Sure, one can point out that C-classes have lots of armor and damage capability, but their weak dodging ability, low speed and massive size make them very easy to hit, and easy to chase down if they’re badly damaged.
You can say that the flak cannons have no range, but scouts are so small and fast, and action is so fast-paced in Hawken that it doesn’t make much of a difference. This pretty much makes it a nightmare for someone using a B- or C-class to have to face a scout one-on-one (which happens more than you think).
If the vast majority of players think otherwise, I’ll be quiet about it. I only ask you to consider some of the points I’ve made and vote on it.
#2
Posted March 04 2013 - 03:06 PM
Edited by Jintonic, March 04 2013 - 03:07 PM.
#3
Posted March 04 2013 - 03:09 PM
Also the trade off is health for speed, not damage
Edited by Beemann, March 04 2013 - 03:09 PM.
#4
Posted March 04 2013 - 03:10 PM
#5
Posted March 04 2013 - 03:11 PM
the mini flak and flak are fine in my mind.
but yes, over all the poll is quite... vague. Needs something like.. do you consider any of these weapons op, listing the weapons and letting us say 1 of them or 2 of them or all of them.
that would be a bit better.
Edited by Akrium, March 04 2013 - 03:12 PM.
#6
Posted March 04 2013 - 03:13 PM
Get your hard on.
#7
Posted March 04 2013 - 03:15 PM
The other trade off with these weapons that I think creates more balance is that you have to hit your opponent to get the DPS because of the low fire rates. Great players should be able to dodge one or two mini-flak/flak shots when you come upon a Scout/Brawler, effectively limiting the effectiveness of those weapons.
#8
Posted March 04 2013 - 03:17 PM
xXHadroncutterXx, on March 04 2013 - 03:13 PM, said:
So to solve a problem regarding something overpowered, you use something equally, if not even more overpowered. See the problem here_
#9
Posted March 04 2013 - 03:49 PM
7ucky, on March 04 2013 - 03:15 PM, said:
The other trade off with these weapons that I think creates more balance is that you have to hit your opponent to get the DPS because of the low fire rates. Great players should be able to dodge one or two mini-flak/flak shots when you come upon a Scout/Brawler, effectively limiting the effectiveness of those weapons.
#10
Posted March 04 2013 - 03:54 PM
Improving their skills will give them a lot more than any balance tweaks.
Every mech becomes OP with better pilot than you Yep, I know this feel very well.
#11
Posted March 04 2013 - 03:54 PM
tease_it, on March 04 2013 - 03:49 PM, said:
Good point, though determining when someone is firing a flak cannon can be difficult, especially with the pace of combat, size of your mech, dash recharge, etc. There are some weapons that require great accuracy to use effectively (sabot, MAYBE heat cannon, etc.), but since the flak is a shotgun-type weapon, it would seem to be pretty easy to hit larger mechs with it. Then again, no one said it would be so easy to dodge either...
You cant determine if opponent is shooting flak cannon (hitscan / instant) and as such you cant dodge a flak or in fact any of the bullet weapons. However you can anticipate the shot. Anticipating is one of the things that make good players good.
Edited by Agile, March 05 2013 - 12:23 AM.
#12
Posted March 04 2013 - 03:54 PM
Akrium, on March 04 2013 - 03:11 PM, said:
the mini flak and flak are fine in my mind.
but yes, over all the poll is quite... vague. Needs something like.. do you consider any of these weapons op, listing the weapons and letting us say 1 of them or 2 of them or all of them.
that would be a bit better.
#14
Posted March 04 2013 - 04:09 PM
The scout does a lot of damage for a "support" vehicle. It has the highest dps of the game, losing only for the cupcake.
#15
Posted March 04 2013 - 04:25 PM
It's all about skills.
And the very idea of light, fast moving but heavy armed mech is totally cool. Power is compensated by low health/armor and there isn't any damage-up abilities like sharpshooter has.
Edited by _A1R_, March 04 2013 - 04:27 PM.
#16
Posted March 04 2013 - 04:29 PM
#17
Posted March 04 2013 - 10:34 PM
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
#18
Posted March 05 2013 - 12:16 AM
Mini Flak needs to give me something more to make me want to use it over the Flak. ( Buff _)
Heat on scout is a bit much.
** Heat cannon should build up heat on charging **
#19
Posted March 05 2013 - 12:24 AM
Beemann, on March 04 2013 - 03:09 PM, said:
It'll take a lot more than rage and muscle
The hands of the many must join as one
And together we'll cross the river...
#20
Posted March 05 2013 - 12:25 AM
Edited by Krellus, March 05 2013 - 12:26 AM.
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