SilentJacket, on March 16 2013 - 10:35 AM, said:
there's got to be some sort of drawback here 0.o
Going below 1 prerendered frame has a performance impact. But @ 1 i notice no difference in max frames but keeps my minimum frame rate MUCH higher.
Think of it this way:
Your system has to wait for the network to render the next frame... when someone shoots at you, it needs to know where and what to render based off of the incoming packets. If it is already trying to "pre-render" frames, it will have to play "catch up" to render what is really happening. Keeping the max pre-render down allows the system to respond much quicker to the environment of the game. Same goes for frame rate capping. keeping vsync off and capping at a certain frame rate allows the system to have the extra horse power imidiatly available to render the next frames, there by deceasing the frame lag.
I did the same thing for BF3 when it came out and was able to make shots that I would never be able to pull off before because my system was more responsive. Its all about minimum frame rate when it comes to online shooters. In the heat of battle 45fps vs 30 fps can be the difference between life and death.
Edited by BadMadGoat, March 16 2013 - 11:17 AM.