SilentJacket, on March 16 2013 - 12:35 PM, said:
Max Pre-rendered Frames, Set to 1...
#21
Posted March 16 2013 - 12:53 PM
#22
Posted March 16 2013 - 01:39 PM
#23
#24
Posted March 16 2013 - 11:08 PM
BadMadGoat, on March 16 2013 - 12:45 PM, said:
Your statement in its entirety is correct, however the situation that is part of the current discussion is literally the reverse of your statement. When is comes to Online FPS games network speed (more exactly latencies) do have a fairly large impact on rendering. These settings allow the system to be more "nimble" or more able to react in a shorter amount of time.
I'm not going to continue defending what seems to be an onslaught of negativity and blind justification. I'm simply supplying some information in hopes it can be as helpful to others as it has been to me.
~MG~
My statement is utterly correct. Rendering has nothing to do with network speed. What your suggestion achieves is less CPU load, which helps with stuttering and in that respect, you are correct. I can see it's a standard solution to CPU bottlenecking nowadays in many games.
Edited by davek1979, March 16 2013 - 11:08 PM.
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#25
Posted March 17 2013 - 05:28 AM
With Max Prerendered frames set to 1 in the Nvidia control pannel I did see higher FPS and higher GPU usage for about the first 4 respawns. And by higher fps I mean into 110s Pretty much everywhere. And higher Usage into the 80% everywhere. But then it fell shore and I was getting worse fps than the Games Default. LIke I said It helped short term but didnt end up helping through an entire match. CPU usage did stay up however but I saw more usage on 3 of the cores than all 6.
For me I will stay with the Default game setting.
#26
Posted March 17 2013 - 06:40 AM
We really need a benchmark routine.
#27
Posted March 17 2013 - 06:47 AM
#28
Posted March 17 2013 - 06:14 PM
Thanks Goat!
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#29
Posted March 17 2013 - 07:23 PM
"increasing the value can result in smoother gameplay at lower framerates"
"reduce value if you experience delay in response to input devices.."
mine is set to 0.
Edited by GN010, March 17 2013 - 07:30 PM.
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#30
Posted March 17 2013 - 08:04 PM
The recommendation is just great.
Hawken never played so well for me before.
It used to stutter constantly now the video is smooth and feels like real time.
I have CPU, RAM and Frame Rate to spare before and after. I suspect the prerendering is causing a timing issues because pre-render means prediction, and reality changes quickly in Hawken. So you predict, are incorrect, change graphic, predict, incorrect, anon.
Edited by Junkyard_Dog, March 17 2013 - 08:10 PM.
#31
Posted March 17 2013 - 11:05 PM
Junkyard_Dog, on March 17 2013 - 08:04 PM, said:
The recommendation is just great.
Hawken never played so well for me before.
It used to stutter constantly now the video is smooth and feels like real time.
I have CPU, RAM and Frame Rate to spare before and after. I suspect the prerendering is causing a timing issues because pre-render means prediction, and reality changes quickly in Hawken. So you predict, are incorrect, change graphic, predict, incorrect, anon.
Im glad this has helped!
And this is exactly what I felt in the game as well... This has help me enjoy a much smoother more responsive game.
#32
Posted March 18 2013 - 01:38 AM
Wolfyftw videos: http://www.youtube.com/user/wolfyFTW (click on the 'Mindgamer' episodes)
Promo Codes (free money): https://community.pl...90-promo-codes/
Stats (all credit to AsianJoyKiller and the other contributors): https://docs.google....lrQjM5Tmc#gid=0 (don't forget to scroll right)
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