As such, I'll be updating my Google doc here in the coming days to reflect these new additions and changes. For now, an explanation...
There's just too much in there to warrant using the old ones and here's why:
WARNING: VERY technical fuzzy bunny below... not for faint of heart.
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ADDITIONS: HawkenSystemSettings.ini
[SystemSettings]
AllowPerFrameSleep=True // TRUE if the application is allowed to sleep once a frame to smooth out CPU usage
AllowPerFrameYield=True // TRUE if the application is allowed to yield once a frame to give other processes time to run. Note that bAllowPerFrameSleep takes precedence
// The following mobile entries are most likely for NVIDIA's Tegra cloud console
MobileAllowDepthPrePass=False
MobileGfxGammaCorrection=False
bMobileUsingHighResolutionTiming=True // TRUE if high resolution timing is enabled for this device
MobileLandscapeLodBias=0 // LOD bias for mobile landscape rendering on this device (in addition to any per-landscape bias set).
MobileUseShaderGroupForStartupObjects=FALSE // Whether to automatically put cooked startup objects in the StartupPackages shader group
MobileMinimizeFogShaders=FALSE // Whether to disable generating both fog shader permutations on mobile. When TRUE, it decreases load times but increases GPU cost for materials/levels with fog enabled
MobileFXAAQuality=0 // Whether to render FXAA effects
bApexClothingAsyncFetchResults=False // If TRUE, allow APEX skinning to occur without blocking fetch results. bEnableParallelApexClothingFetch must be enabled for this to work.
bUseCustomSettings=True // Whether to use Custom Hardware Config settings
ADDITIONS: HawkenEngine.ini
--Additional network stream, ipdrv and socket optimizations made
--Suppression of several unneeded classes added to increase client speed
--Suppression of several unused objects to increase client speed
[Engine.Engine]
OculusClassName=HawkenGame.R_Oculus //New Class
NearClipPlaneOculus=2.0 //Sets a NEAR clipping plane for the camera matrix of the client whereby a perspective projection with the vanishing point is your camera position.
[FullScreenMovie] //Annoying bik videos can be disabled in here
StartupMovies=UE3_logo
StartupMovies=Splash_nVidia
StartupMovies=Splash_legal
StartupMovies=Splash_loading
SkippableMovies=Splash_nVidia
[Engine.Oculus] //Whole group added with mouth watering options to play with!
bEnableHud=True
bDisableControllerPitch=False
bHideGun=True
bDisableDeathAnims=True
EyePosInHead=(X=2.000000,Y=0.000000,Z=5.000000)
bDisableMomentum=True
bUseDotCrosshair=True
CrosshairAlpha=64
bUseDotCrosshair=False
CrosshairSize=6.000000
CrosshairMinDistance=180.000000
YawMult=1.000000
AccelGain=0.050000
MotionPrediction=0.020000
MotionPredictionMode=2
bDisableWalkBob=False
bUpdateOnRT=True
bEnableDevSettings=False
bOverrideDistortion=False
AddEyeHeight=0.000000
UserDistortion=(X=0.000000,Y=0.000000,Z=0.000000)
ADDITIONS: HawkenGame.ini
-- Added maps to rotation
-- Added ProfanityFilter checks
-- Added several options for smoother client response
MODIFICATIONS: HawkenLightmass.ini
PlayAreaHeight=1408 //They increased the ceiling from the default 1080 to this. Higher ceilings!!!!
ADDITIONS: HawkenInput.ini
Bindings=(Name="GBA_DemoSpecRotLock",Command="DemoSpec_TogglePawnRelativeRotation")
Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_AltFire2")
bInvertMouse=False
bInvertTurn=False
Edited by c0mad0r, April 19 2013 - 04:54 PM.