When are C-classes going to be looked at_
#1
Posted May 09 2013 - 11:45 AM
TL;DR: C-classes lack of maneuverability and near useless ability make them sub-par compared to other mechs. When will they get a buff_
How I think it should be:
C -> Heavy support / Hard hitters
B -> Bread and butter fighters / Well rounded mechs
A -> Flankers / Light hitters but fast
Leonhardt, on April 30 2013 - 04:00 AM, said:
#2
Posted May 09 2013 - 11:48 AM
because bow ties are cool
#3
Posted May 09 2013 - 11:50 AM
Edited by WarlordZ, May 09 2013 - 11:55 AM.
#4
Posted May 09 2013 - 11:52 AM
Get your hard on.
#6
Posted May 09 2013 - 12:08 PM
because bow ties are cool
#8
Posted May 09 2013 - 01:45 PM
_Hex_, on May 09 2013 - 11:45 AM, said:
C -> Heavy support / Hard hitters
B -> Bread and butter fighters / Well rounded mechs
A -> Flankers / Light hitters but fast
I told IRC the next time this pops up again...
*pistol whips*
xXHadroncutterXx, on May 09 2013 - 11:52 AM, said:
Need more Closed Beta speedsssss.
Edited by Sylhiri, May 09 2013 - 01:45 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#9
Posted May 09 2013 - 01:48 PM
#10
Posted May 09 2013 - 02:56 PM
Otherwise, I do not think that they are all that underpowered. I usually do quite well in DM with my Brawler, and the Rocketeer is my favorite mech for Siege.
#11
Posted May 09 2013 - 06:20 PM
#12
Posted May 09 2013 - 06:30 PM
OdinTheWise, on May 09 2013 - 11:48 AM, said:
That said, I dont think the solution is to create a damage gap between A and C mechs, and keeping turret mode DEFINITELY isn't doing skilled C mech pilots any favours
CB3 speeds, better mobility all-round, % health increase and stop making everything about A mechs and it'll all be good
#13
Posted May 09 2013 - 08:11 PM
"If at first you do not succeed... reload"
#14
Posted May 09 2013 - 08:16 PM
#15
Posted May 09 2013 - 08:40 PM
Beemann, on May 09 2013 - 06:30 PM, said:
CB3 speeds, better mobility all-round, % health increase and stop making everything about A mechs and it'll all be good
I disagree. All A classes should have a "lighter" variant of their secondaries. The sudden change to the Reaper was really a smart, but not well thought through, move. They didn't want the Reaper to become too similar to the sharpshooter, so they gave it a K.E Sabot. Hate to break it to them, but most A classes copy their larger counterparts.
Berserker -> Assault/Cr-t (All weapons)
Infiltrator -> Grenadier (Heat + Grenade combo)
Scout -> Brawler (Flak and TOW)
The Reaper is the only one that they've done right. imo.
Leonhardt, on April 30 2013 - 04:00 AM, said:
#16
Posted May 09 2013 - 08:52 PM
Just what them C-Classes need.
As for me, I love C class mechs, but the only thing(s) I find rather discouraging about them is:
1) Speed (guise, me needs Closed Beta speeds, kthanx),
2) Their useless ability.
#17
Posted May 09 2013 - 09:34 PM
_Hex_, on May 09 2013 - 08:40 PM, said:
The only mech worse then the Reaper at damage is the Technician, for obvious reasons. Giving all A classes Reaper style weapons doesn't balance things out, it just tips the scale in favor of C classes (plus some B classes). Unless of course you up the speed to compensate for the lack of damage. Wait until C classes get a GOOD ability, they are already annoying as **** with a tech trailing behind them.
Support + Hard Hitters doesn't belong in the same line.
What really needs to be addressed is: C class speed (which is a major turn off for most), C class abilitys (useless), Hellfires (not relible in terms of damage) and Sustained weapons (same as hellfires).
_Hex_, on May 09 2013 - 08:40 PM, said:
Berserker -> Assault/Cr-t (All weapons)
Might want to ask yourself who copies who, I slightly remember differently in Alpha. Dat NDA.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#18
Posted May 09 2013 - 10:17 PM
Sylhiri, on May 09 2013 - 09:34 PM, said:
_Hex_, on May 09 2013 - 08:40 PM, said:
The only mech worse then the Reaper at damage is the Technician, for obvious reasons. Giving all A classes Reaper style weapons doesn't balance things out, it just tips the scale in favor of C classes (plus some B classes). Unless of course you up the speed to compensate for the lack of damage. Wait until C classes get a GOOD ability, they are already annoying as **** with a tech trailing behind them.
Support + Hard Hitters doesn't belong in the same line.
What really needs to be addressed is: C class speed (which is a major turn off for most), C class abilitys (useless), Hellfires (not relible in terms of damage) and Sustained weapons (same as hellfires).
_Hex_, on May 09 2013 - 08:40 PM, said:
Berserker -> Assault/Cr-t (All weapons)
Might want to ask yourself who copies who, I slightly remember differently in Alpha. Dat NDA.
I'm just sick of every 1800-1900 game I join (Trying to rank up my rocketeer) being an A-class fest.
Breakdown of main mechs I see at this ranking:
HEAT Scout
HEAT Infil
EOC Infil
Flak Scout
Raiders
Sharpshooters
And some rare HEAT C classes.
C classes NEED a speed buff. Having to boost to keep up with a team of A classes walking is a pita. I don't know how they're going to balance burst damage versus sustained damage. Burst damage overpowers sustained damage in pretty much every way. Why do I play a HEAT infil when I can't get kills with my Rocketeer_ Because I really don't even need to see you to kill you. Arghhh this game is starting to bug me. Studying for finals + Trying to relax in the downtime with this game is not a good combo.
Leonhardt, on April 30 2013 - 04:00 AM, said:
#19
Posted May 09 2013 - 10:32 PM
Hoping in 3 levels when I get the D Cannon or whatever it will be better.
Turret mode would be great if it healed you as fast as repairing. All I use it for is when I'm in a tight situation where I might get ambushed so that I can repair AND have some offensive capabilities.
Armor doesn't matter much when the absorption rate is the same as every other class. As another poster said, it doesnt make up for turning a corner and finding the entire team waiting for you. Trying to run away is futile.
C classes have ok ish defenses, WEAAAAK Firepower, Terrible maneuverability and a MASSIVE hit box. I see some real disadvantages here.
As an above poster said...
They should basically be BIG, CLUNKY, SLOW, POWERFUL, ARMORED, BEHEMOTHS.
EDIT: Even with the Hawkins it takes FOREVER firing round after round after round RIGHT into a target to finally destroy it.
Edited by Kandicaine, May 09 2013 - 10:34 PM.
#20
Posted May 09 2013 - 10:37 PM
_Hex_, on May 09 2013 - 10:17 PM, said:
If I had the numbers I could support my theory which goes that a lot of people play A class for personal preference and word of mouth. Going from B to A or C to A you can feel the speed difference. I find an instinctual pull to avoid damage (usually in a lot of games as well) and when you start off in a B you learn quickly that tanking damage is a bad thing, so when you go from B to C your play style feels very different. You still try to avoid damage as much as possible but you realize you have more HP, some people get better with the C class while others go back to that tanking mode then get slaughtered. Also going at a snails pace to your objective really brings down your interest and cuts off some opportunities.
Then you got the A class which can't take much hits but feels better since you can get to the action quickly and relies on your instincts to make sure you don't get screwed. It's an instantly rewarding mech when you pilot it (even if you get no kills), it's easier to pick up, enjoy and while your enjoying playing it you still have the desire to get better. Since you have so many players using the A class then naturally you get way more skilled players in A classes, which really shows.
I honestly had many, many ideas on how to make the C class better but then the Tech patch hit and ****ed up most of them. They said they wanted to throw a wrench into the meta and they did just that. I really do hope all classes can be balanced but right now I can't even imagine how they will be without one tipping over the scale. But you should understand that C classes right now are very useful in team play with teamwork. A well balanced team will always destroy a team of A classes.
Edited by Sylhiri, May 09 2013 - 10:42 PM.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
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