When are C-classes going to be looked at_
#41
Posted May 10 2013 - 01:58 PM
It would be great if they increased the fuel level of C mechs though. Slow but can travel longer distance. For example maybe 10% more fuel than A class. I wouldn't mind a little bit of speed increase. C class is pretty good for defending objectives like AA although getting objectives/running away is painful.
#42
Posted May 10 2013 - 02:54 PM
Shameless plug at my own thread about what to do with the C-Class ability
https://community.pl...-c-class-mechs/
#43
Posted May 10 2013 - 03:21 PM
#44
Posted May 11 2013 - 07:55 PM
#46
Posted May 11 2013 - 09:46 PM
Taw_Archangel, on May 11 2013 - 09:45 PM, said:
#47
Posted May 12 2013 - 05:56 AM
#49
Posted May 12 2013 - 08:38 AM
Make Turret mode last for a set duration, and it cannot be cancelled. It gives a defense boost to the front of each mech, along with their unique buff. Then make it so that the mech can still move and boost normally, possibly without being able to fly, though.
So then each Type-C mech gets a defense boost to the front, the Grenadier and Vanguard get a damage boost, the Brawler gets auto repair, and the Rocketeer could have a new effect. Something like a reduction to its dodge cooldown or increased fuel regeneration, to keep the mobile turret design. Or it could have something like damaging enemies if it runs into them while boosting.
Then, since Turret Mode no longer has a downside, and it functions more like the other abilities, I think it would fit better and be more balanced with the rest of the game.
#50
Posted May 12 2013 - 09:48 AM
Teljaxx, on May 12 2013 - 08:38 AM, said:
Make Turret mode last for a set duration, and it cannot be cancelled. It gives a defense boost to the front of each mech, along with their unique buff. Then make it so that the mech can still move and boost normally, possibly without being able to fly, though.
So then each Type-C mech gets a defense boost to the front, the Grenadier and Vanguard get a damage boost, the Brawler gets auto repair, and the Rocketeer could have a new effect. Something like a reduction to its dodge cooldown or increased fuel regeneration, to keep the mobile turret design. Or it could have something like damaging enemies if it runs into them while boosting.
Then, since Turret Mode no longer has a downside, and it functions more like the other abilities, I think it would fit better and be more balanced with the rest of the game.
TheVulong, on February 02 2013 - 11:26 PM, said:
1. Instead os "sitting down" on the ground mechs will stay on their feet keeping the aptitude to walk. Boost and dodges won't be available though. And the armor plates will work like they do it now.
2. Uniqe attributes like HP regen on Brawler or Damage increase on Grenadier will stay. And turret mode Rocketeer will keep the possibility to dodge as the "mobile turret".
3. The abilities will be limited in time (up to 10 sec) just like the rest of it on A and B classes.
That's pretty much it. So_
#51
Posted May 12 2013 - 10:30 AM
The walking turret mode would make it useful in more situations, possibly even very OP considering the damage boosts/etc. I like the idea though, it should be considered further.
#52
Posted May 12 2013 - 11:36 AM
#53
Posted May 12 2013 - 09:03 PM
_Hex_, on May 09 2013 - 11:45 AM, said:
B -> Bread and butter fighters / Well rounded mechs
A -> Flankers / Light hitters but fast
I disagree with this. I think all mechs should have their own niche viability scales, not just black and white like this...
~Once a Swordie, always a Swordie~
I miss the ol' Nostale Days...
#54
Posted May 13 2013 - 01:25 AM
I think that this would keep their low mobility profile, while not being as limited as they are now. They would still be slow getting between places, but have more mobility in combat. It would also make them a bit harder to predict, because you would not know exactly where their dodge was going to end, and could not use that to aim shots after they dodge.
#55
Posted May 13 2013 - 08:27 AM
Real tanks have this ability in combat.
#56
Posted May 13 2013 - 08:30 AM
1.) You could remove the movement restrictions and make it disable your boosters for the time its active and have it slowly drain your fuel. This would allow the heavy to have a nice defensive buff while retaining some mobility.
2.) You could turn it into a normal ability with a cooldown and have it just give you your frontal damage reduction for 4-6 seconds with no drawback.(already mentioned)
3.) Removing the slower turn speed in fortification would be a nice buff. It would give the heavies the ability to at least try to fight when people get in their face and side-boost around them. Just a tweek and I think it could help a lot.
4.) Making the fortification mode reduce your heat buildup by a percentage could also make fort good for really dishing out damage and semi-justify the down sides but it would have to like half you heat buildup.
#57
Posted May 13 2013 - 08:43 AM
#58
Posted May 13 2013 - 08:58 AM
Are C-class mechs underpowered_ I don't think so.
Are C-class mechs' abilities boring and less useful_ Ya, I think so.
I recently started up a Brawler, and it definitely feels slow and clunky. The ability seems more useful than that of the other C-class mechs, but it's still pretty boring and GOD HELP YOU IF YOU ACCIDENTALLY HIT 'F' IN A FIREFIGHT! I pretty much ignore the ability for most of the match, but I'm doing alright in pub matches. The Brawler is no Berzerker, but it can definitely deal out some damage. It's fun enough, but I really prefer the mobility in the A-class and B-class mechs. Fatty is slow, man. Slow.
#59
Posted May 13 2013 - 10:08 AM
Dinre, on May 13 2013 - 08:58 AM, said:
Are C-class mechs underpowered_ I don't think so.
Are C-class mechs' abilities boring and less useful_ Ya, I think so.
I recently started up a Brawler, and it definitely feels slow and clunky. The ability seems more useful than that of the other C-class mechs, but it's still pretty boring and GOD HELP YOU IF YOU ACCIDENTALLY HIT 'F' IN A FIREFIGHT! I pretty much ignore the ability for most of the match, but I'm doing alright in pub matches. The Brawler is no Berzerker, but it can definitely deal out some damage. It's fun enough, but I really prefer the mobility in the A-class and B-class mechs. Fatty is slow, man. Slow.
#60
Posted May 13 2013 - 11:22 AM
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