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A Guide to the Almighty Grenadier


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#21 DaPheel

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Posted June 19 2013 - 07:58 AM

Thanks peeps for a lot of handy tips!
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#22 Rahh_Vende

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Posted June 19 2013 - 08:18 AM

View PostSilverfire, on June 19 2013 - 04:53 AM, said:

View PostxXHadroncutterXx, on June 19 2013 - 03:43 AM, said:

View PostRahh_Vende, on June 19 2013 - 03:08 AM, said:

For internals I'd suggest Spec.Loader -> Rep.Kit/Reinf.Armor(the 5% armor boost can be a lifesaver, and the 3.5% damage debuff isn't that big of a deal imo) -> !!Fuel Gen!! C's don't boost that fast even with the thruster boost, but what they do is run out of fuel, especially when you end up close and have to dodge a lot, or do fast paced peekabooing.

Or you can go full damage mode with the Armour Piercing Ammunitions, Repair Kit and Fuel Generator. Nothing makes A classes running like a shower or devestating RevGL nades. And if you can turtle up, you can do some serious damage, but that only works with teammates keeping your enemies busy.


Don't you mean explosive munitions_ I personally run Explosive Munitions, Repair Kit, Fuel Generator. It's much better as you feel a very noticeable increase in the amount of damage you deal. repair kit is pretty self explanatory, but I feel its a tossup between fuel generator or thrusters. It depends on what you prefer, and either is good for the Grenadier.

Well, I guess that noticeable increase varies pretty much from person to person. Seeing as REV-GL does 75/pop and a 5% increase to that makes it go up to 78.75. Without Exp.Munitions and with Reinforced Armor it's 72.4/pop. This is a matter of tastes, but I find the 72 armor difference to be more useful (820 for Exp.Munitions vs 892+faster secondary fire R.Armor).

But this is the beauty of Hawken. We all have different preferences. I rock with setups my mates find totally sucky, and vice versa.
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#23 angryhampster

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Posted June 19 2013 - 08:20 AM

the H.E. charge is one of the best.  

definitely reccomend it on the Grendadier
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#24 phed

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Posted June 19 2013 - 11:18 AM

yeah i've been running the h.e. charge all my new mechs lately.

it's cheaper, does more damage, has a shorter cooldown, and can bounce around corners.  paired with the shield, it makes for some super simple kill shots on fools that try to rush in straight up your nose.

also more grenades is always better.

#25 Ysenberg

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Posted June 19 2013 - 11:54 AM

Hi guys^^

I think i found something nice and fitting...
Remember good old Monty Pythons_

Annoying Preacher-voice on:
[font=Verdana, Arial, Helvetica, sans-serif]"Bless this Thy holy Grenade, O Lord, that with it thou mayst blow thine enemies to tiny bits, in thy mercy."[/font]


[font=Verdana, Arial, Helvetica, sans-serif]As i don't seem to be extremely bad with the Grenadier (I lovingly named it Hydra), i think i may just have found a sig for the forum^^[/font]

[font=Verdana, Arial, Helvetica, sans-serif]Ysen[/font]

Edited by Ysenberg, June 19 2013 - 11:57 AM.

[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]


[font=times new roman', times, serif]  Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]


#26 xXHadronCutterXx

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Posted June 19 2013 - 12:08 PM

View PostSilverfire, on June 19 2013 - 04:53 AM, said:

View PostxXHadroncutterXx, on June 19 2013 - 03:43 AM, said:

View PostRahh_Vende, on June 19 2013 - 03:08 AM, said:

For internals I'd suggest Spec.Loader -> Rep.Kit/Reinf.Armor(the 5% armor boost can be a lifesaver, and the 3.5% damage debuff isn't that big of a deal imo) -> !!Fuel Gen!! C's don't boost that fast even with the thruster boost, but what they do is run out of fuel, especially when you end up close and have to dodge a lot, or do fast paced peekabooing.

Or you can go full damage mode with the Armour Piercing Ammunitions, Repair Kit and Fuel Generator. Nothing makes A classes running like a shower or devestating RevGL nades. And if you can turtle up, you can do some serious damage, but that only works with teammates keeping your enemies busy.


Don't you mean explosive munitions_ I personally run Explosive Munitions, Repair Kit, Fuel Generator. It's much better as you feel a very noticeable increase in the amount of damage you deal. repair kit is pretty self explanatory, but I feel its a tossup between fuel generator or thrusters. It depends on what you prefer, and either is good for the Grenadier.

No, I mean Armour Piercing Ammunitions. Those affect primaries, while Explosive Munitions affect secondaries.

Get your hard on.


#27 damnitDave

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Posted June 19 2013 - 12:08 PM

as a level 25 grenadier, i have absolutely no input that hasn't already been stated. I will however take a few of these suggestions to heart and try them out on the field. It feels good to know i'm not the odd man out on the grenadier, i see so few deployed in game, i was starting to wonder.
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#28 Silverfire

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Posted June 19 2013 - 12:36 PM

View PostxXHadroncutterXx, on June 19 2013 - 12:08 PM, said:

View PostSilverfire, on June 19 2013 - 04:53 AM, said:

View PostxXHadroncutterXx, on June 19 2013 - 03:43 AM, said:

View PostRahh_Vende, on June 19 2013 - 03:08 AM, said:

For internals I'd suggest Spec.Loader -> Rep.Kit/Reinf.Armor(the 5% armor boost can be a lifesaver, and the 3.5% damage debuff isn't that big of a deal imo) -> !!Fuel Gen!! C's don't boost that fast even with the thruster boost, but what they do is run out of fuel, especially when you end up close and have to dodge a lot, or do fast paced peekabooing.

Or you can go full damage mode with the Armour Piercing Ammunitions, Repair Kit and Fuel Generator. Nothing makes A classes running like a shower or devestating RevGL nades. And if you can turtle up, you can do some serious damage, but that only works with teammates keeping your enemies busy.


Don't you mean explosive munitions_ I personally run Explosive Munitions, Repair Kit, Fuel Generator. It's much better as you feel a very noticeable increase in the amount of damage you deal. repair kit is pretty self explanatory, but I feel its a tossup between fuel generator or thrusters. It depends on what you prefer, and either is good for the Grenadier.

No, I mean Armour Piercing Ammunitions. Those affect primaries, while Explosive Munitions affect secondaries.

I was under the impression that Armor Piercing Ammunition only affected bullet damage (not specifically primaries and secondaries) and that Explosive Munitions did affect both the Rev-GL and the GL, as both those weapons are explosive type (again, not specifically primary or secondary weapons).  I swear my damage with the Rev-GL got better once I equipped it.  Somebody correct me if I'm wrong, but I'm like 100% sure Explosive Munitions affect both weapons on the Grenadier, and that the AP ammo does nothing for it.

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#29 angryhampster

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Posted June 19 2013 - 12:40 PM

no more posting on this thread.   i dont like going against grenadiers.  don't persuade people to play it.  

grenadiers are my greatest enemy.

=(
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#30 MasterFALE

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Posted June 19 2013 - 12:55 PM

View PostSilverfire, on June 19 2013 - 12:36 PM, said:

View PostxXHadroncutterXx, on June 19 2013 - 12:08 PM, said:

View PostSilverfire, on June 19 2013 - 04:53 AM, said:

View PostxXHadroncutterXx, on June 19 2013 - 03:43 AM, said:

View PostRahh_Vende, on June 19 2013 - 03:08 AM, said:

For internals I'd suggest Spec.Loader -> Rep.Kit/Reinf.Armor(the 5% armor boost can be a lifesaver, and the 3.5% damage debuff isn't that big of a deal imo) -> !!Fuel Gen!! C's don't boost that fast even with the thruster boost, but what they do is run out of fuel, especially when you end up close and have to dodge a lot, or do fast paced peekabooing.

Or you can go full damage mode with the Armour Piercing Ammunitions, Repair Kit and Fuel Generator. Nothing makes A classes running like a shower or devestating RevGL nades. And if you can turtle up, you can do some serious damage, but that only works with teammates keeping your enemies busy.


Don't you mean explosive munitions_ I personally run Explosive Munitions, Repair Kit, Fuel Generator. It's much better as you feel a very noticeable increase in the amount of damage you deal. repair kit is pretty self explanatory, but I feel its a tossup between fuel generator or thrusters. It depends on what you prefer, and either is good for the Grenadier.

No, I mean Armour Piercing Ammunitions. Those affect primaries, while Explosive Munitions affect secondaries.

I was under the impression that Armor Piercing Ammunition only affected bullet damage (not specifically primaries and secondaries) and that Explosive Munitions did affect both the Rev-GL and the GL, as both those weapons are explosive type (again, not specifically primary or secondary weapons).  I swear my damage with the Rev-GL got better once I equipped it.  Somebody correct me if I'm wrong, but I'm like 100% sure Explosive Munitions affect both weapons on the Grenadier, and that the AP ammo does nothing for it.

You're not wrong, and you beat me to this post.

Run AP on your SS and Reaper, Explosive on your Grenadier.
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#31 Rahh_Vende

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Posted June 19 2013 - 12:59 PM

If you'd just read the description...

AP-Ammo: Increases BULLET damage by 5% (not primary, bullet.)

Exp-Munitions: Increases EXPLOSIVE damage by 5% (again not secondary, explosive.)

@Angryhampster: Haha, now I know your weakness! I'll be sure to take my Gren for outing when I see you..:D
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#32 Siamenis

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Posted June 20 2013 - 05:50 AM

View Postangryhampster, on June 19 2013 - 12:40 PM, said:

no more posting on this thread.   i dont like going against grenadiers.  don't persuade people to play it.  

grenadiers are my greatest enemy.

=(

Too late :P This is a great thread! It persuaded me to try out the Grenadier again after loosing interest in it and these tips are really helpful. It's a great mech when you invest some time and effort in learning how to use it effectively. Great work guys!
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#33 Scroticus42

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Posted June 20 2013 - 06:51 AM

Also, despite trying to practice.....I still find the Grenadier really hard to kill Flak Scouts and EOC infiltrators with it at close quarters range, because everyone dodges too frequently and too far sideways to really hit them hard enough.  I was playing against MagicalPancake and I got really frustrated, I killed him maybe twice in 2 and a half matches before I wanted to break something and started complaining because he got me probably 15-20 times.  I never did get the chance to tell him I wasn't mad at him......just how OP Flak Scouts and EOC infils are.  I wish C classes and all mechs in general had the same dodge cooldown and dodge speed as A classes, it would help make up for the huge hitboxes.

So basically, stick to using the Grenadier in team oriented environments until you get really good later or only use it in DM rooms that are full of people at or below your skill level where you can capitalize on chaos.  Duels and trying to play people better than yourself is freaking hard in that thing, even if you are adequate at aiming grenades.  But I'm not very good, so eh what do I know.

Edited by Scroticus42, June 20 2013 - 06:54 AM.


#34 angryhampster

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Posted June 20 2013 - 08:02 AM

yes, yes, let the disappointment flow through you.  

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#35 Alastor_Crow

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Posted June 20 2013 - 08:54 AM

View PostScroticus42, on June 20 2013 - 06:51 AM, said:

Also, despite trying to practice.....I still find the Grenadier really hard to kill Flak Scouts and EOC infiltrators with it at close quarters range, because everyone dodges too frequently and too far sideways to really hit them hard enough.  I was playing against MagicalPancake and I got really frustrated, I killed him maybe twice in 2 and a half matches before I wanted to break something and started complaining because he got me probably 15-20 times.  I never did get the chance to tell him I wasn't mad at him......just how OP Flak Scouts and EOC infils are.  I wish C classes and all mechs in general had the same dodge cooldown and dodge speed as A classes, it would help make up for the huge hitboxes.

So basically, stick to using the Grenadier in team oriented environments until you get really good later or only use it in DM rooms that are full of people at or below your skill level where you can capitalize on chaos.  Duels and trying to play people better than yourself is freaking hard in that thing, even if you are adequate at aiming grenades.  But I'm not very good, so eh what do I know.

I've been up against good Grenadier players in all situations. The OP actually was neck-and-neck with me in a mid-MMR DM room and he was on a Grenadier and I was using my Flak Scout. Hard to kill but doable. Dance around the incoming stream of mini bombs and the occasional GL mine while keeping tabs on your shots/heat-gen and waiting for the fat mech to end a dodge before firing your TOW. If you miss two or more TOWs in that fight, you might want to consider retreating first.

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#36 DaPheel

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Posted June 20 2013 - 10:12 AM

View Postangryhampster, on June 20 2013 - 08:02 AM, said:

yes, yes, let the disappointment flow through you.  

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#37 DaPheel

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Posted June 20 2013 - 10:13 AM

Also - how did you get that picture of me in a face mask_
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#38 Yaie

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Posted June 20 2013 - 05:06 PM



Unfortunately, I didn't have audio turned on in-game except for voice chat, so the only audio in the video should be that guy that gets mad at me for killing him. Anyway, in this match they were all average, 1700 MMR players, so this should be a good show-off of what the Grenadier should do against...average players.
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#39 AsianJoyKiller

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Posted June 20 2013 - 06:18 PM

Good show.
I think too many people think that you just have to bombard your enemy into submission with the REV because it's high rate of fire. But it hits like an uncharged HEAT, which makes it perfect for burst. Treating the REV as a sustained weapon can get you into trouble, but if you use it as a burst weapon with the potential for sustained, it can be great.

EDIT: This is also why I think so many people have trouble managing the heat generation of the REV.

Edited by AsianJoyKiller, June 20 2013 - 06:24 PM.

[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:

AJK is right

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#40 GodsHolyMember

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Posted June 20 2013 - 06:40 PM

View PostYaie, on June 20 2013 - 05:06 PM, said:

--[PWNAGE]--

LOL, That was lovely!

I shall refer the noobcakes to your video before they start another tirade about how much C's suck.

Albeit those were some pretty disorganized opponents...but that's the standard fare on most pubs, so I'd say this makes for a fantastic instructional vid on the matter and certainly a good starting point for people looking to learn how to skirmish in a fatty.

I've been putting my Rocketeer rental through its paces like so many Herz Rent'aCars before it...any suggestions on tactics for the default load-out and what I should work towards regarding weapons/items selection should I decide to buy it next_  I love the missile-range on it, surprising actually!  I was harrassing a number of annoying Reapers and Sharps with it...found it seriously lacks mid and close-range functionality (spoiled by my Grenadier I guess).

Anyway, any suggestions are greatly appreciated.

Edited by GodsHolyMember, June 20 2013 - 06:44 PM.





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