She was brought back to life after years of lawsuits from patent-trolls kept it smothered beneath the depths like Cthulhu
LOL...what was I thinking_!
Wow...I forgot how antiquated the whole formula was! But seriously...slow, trundling mechs engaged in a nerf-war is what it feels like. It's like playing a WW1 flight sim where you don't have to worry about crashing into the ground.
Nothing in that game feels like it does any damage! Lasers and auto-cannons and missiles fly about and twirl gloriously in mid-air like a gnat-tornado before gently pelting your opponent's mech like rain drops on a tin roof in a light drizzle. Uninteresting, uneventful, and altogether boring.
1,500 years from today, with humanity an intergalactic, space-faring species rapidly producing giant, walking, heavily armed monsters to shelter a single human to engage another on the battlefield lugging the cutting edge in weapon systems and energy generation; the best it has to offer is a slow-paced pyrrhic victory against one's opponent(s), disregarding 1,600 years of history in warfare and the virtues of mobility in blitzkrieg doctrine and all but oblivious of air superiority tactics developed by the most powerful nations on Earth.
...how sad that humanity has forgotten how to effectively wage war and instead takes such an inefficient rout...I wonder how much coffee these mech-pilots must drink in order to remain conscious during battle_
While you can customize your mech any which-way, there's nothing all that powerful to begin with and there's clearly a P2W advantage to those that are not stuck with the default "trial mechs".
Honestly, the only thing that I think that MWO has going for it is a pretty neat little startup sequence where you see your pilot's hands and view firing up the reactor and testing the controls in the cockpit when you first enter the match. Also, the HUD and sensory array actually is integrated with the cockpit's rendered monitors as opposed to how the instrument-data in Hawken just floats nebulously in your view independent of your cockpit (save for the weapon data and thrust-gauge).
But that's it...that's all that MWO seems to have going for it! Wow...I mean, there's so much potential with today's technology and the level to which player preference and gamplay has evolved and matured...and instead, the MWO-team lovingly sanded, stained, and oiled the wood of this antique and put it on display as the same very comfy sofa that you used to pass out on at your Grandmother's house when you were 10!
Anyway...I'm sure some people enjoy MWO, they have a pretty decent following...but then again, people also watch televised competitive fishing.
/End Rant
Perhaps I'm missing something...some virtue, some shred of optimism for MWO that makes it better than its predecessors other than better online integration.
Edited by GodsHolyMember, June 25 2013 - 09:02 AM.