Today, MWO announced yet another "premium package" in anticipation of the game leaving beta in October. This has created some furor on the official forums. Case in point, this posting:
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Congratulations, PGI. Instead of shifting the game back into a role-defined team-oriented combat simulator using giant robots, you're giving us shiny new toys. So which one of them can cram the most PPCs, AC20s or LRMs on it_ Because thats what this game's victory conditions come down to. Whoever can boat the most high-damage alphas.
This game is Call of Duty with giant robots. I challenge PGI to fix gameplay balance first -- or at least offering some kind of sign that gameplay balance is being addressed in a logical fashion... then maybe I'll lay down my cash for one of these packages.
Until then, this is just a shiny new distraction to keep people from remembering that MWO at this point is all about high-damage alphas and to hell with any sort of team-oriented tactics. 8-mans are horrible because it just consists of which team has the most ERPPC snipers.
Fix the game first, then ask for my money. I promise you I will pay you money if you at least give us an indication you're trying to steer this game back into the right direction it used to be in.
I think this is spot on. One of the reasons why I
have spent money on Hawken is that the mechs in this game truly feel distinctive. Even if you are only using a small scout mech, you still feel like you are making a contribution to the overall battle. What is more, a well piloted mech in Hawken can usually hold its own against a much more powerful mech - as my poor heavy mech has the scars to prove. It for this reason that I have become fond of my mechs as I have had to really invest the time to get to know how to best use their abilities for a good performance.
The problem I have with MWO is that even though this game has far more detailed mechs, with far more upgrade options than Hawken, combat always comes down to who deals out the most damage per second. MWO feels more like a destruction derby where the premium mechs dish out stunning amounts of damage on the free2play mechs. The balance definitely feels off to me in this regard. Even worse, though, is the disconnect between performance and result. Win or lose in Hawken, I always have a sense of why the result of the match was what it was. Not so in MWO. When a game ends, I am never clear just why my team won or lost. Maybe this is because I don't grasp all the details related to the various models of mechs, but even so this would indicate a design flaw where the player who isn't a MechWarrior veteran is left clueless. What is more, the game gives poor feedback on personal performance. Hawken is like Call of Duty in that it is always telling you when you earned XP because of something you did. MWO doesn't do that at all. It just dumps a bunch of XP/credits in your lap without explanation at the end of the match. And while Hawken makes it intuitively clear why you should be trying to level up your mech, or why you should be trying to earn as many credits as possible for that special piece of hardware that will buff one of your stats, MWO XP system is lackluster as best (and practically invisible), and the equipment is so nuanced and varied that I am never clear why I should buy one piece of equipment over another. I am always hungry for more money in Hawken, while I often have piles of cash sitting around in MWO. Again, this indicates a serious design flaw (especially seeing how there is far less to buy in Hawken! Sometimes less is more, MWO!).
Lastly, Hawken just looks so much better. In Hawken, you feel like you are in a multi-ton war machine because you can see your mech knocking over street lights, and kicking small vehicles out of the way. What is more, the maps all look different and interesting. The terrain in MWO, on the other hand, in bland, unimaginative, and lacks any sort of destructible terrain that would indicate that you are strapped inside of a massive war machine.
I think MWO has a lot of promise, but right now it remains a confused and under-developed game. So I find myself agreeing with that poster (however, I disagree about the CoD reference - MWO would be a far better game if it WAS more like CoD, something Hawken, ironically, understands). I know the MWO crowd likes to bash Hawken as not being a "real" mech game, but get a clue guys: the Hawken devs have developed the better mech game to date.
Edited by RooksBailey, June 25 2013 - 11:51 PM.