TruePoindexter, on June 26 2013 - 05:04 PM, said:
hoghead, on June 26 2013 - 04:57 PM, said:
OmniStone, on June 25 2013 - 09:50 AM, said:
I personally think twitch skills are case of you either have it or don't - until the extremes of age you're going to keep it if it's there.
Case in point, eye-tracking technology is probably going to replace the mouse relatively soon and neural kinetics are probably still about 20 years out but will likely replace the keyboard. But the two together will effectively make twitch games playable at close to synapse speed as opposed to at one's present state of eye-hand coordination.
Teljaxx, on June 26 2013 - 05:13 PM, said:
As I said in my previous post, PGI has done an awful job of this. This is also part of why their trial mechs are so useless. They all use loadouts that are designed to be used in the TT game, and work fine there. But because of the changes that were done to make MWO work at all, they no longer fit within the system, and are far outclassed by mechs that can be made to fit the new system.
And it really sucks that the game has such lackluster graphics, because their concept artist is amazing. Their CG team has not done a very good job of translating his 2D designs into 3D, though. And, just like with MW3&4, they are not using the potential of the graphics engine to make interesting worlds to battle on. Instead, we get boring Earthlike snow, desert, city, and forest maps. When MW2, a game from 1995 has more interesting worlds than a Crytek game, there is something wrong.