ADH: Plans to support mods _
#1
Posted August 28 2013 - 11:51 PM
If so, when and to what extent _
There are interesting projects happening around here, but I'm somewhat doubtful they have any point at all unless devs say/promise they are planning to support them.
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#2
Posted August 28 2013 - 11:59 PM
#3
Posted August 29 2013 - 12:12 AM
Could someone with [ADH] or [HWK] prefix comment on this please _
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#4
Posted August 29 2013 - 12:13 AM
#5
Posted August 29 2013 - 12:43 AM
Houruck, on August 28 2013 - 11:59 PM, said:
I like that Houruck.
I'll wait and see what happens, but I don't need anyone's permission to be proactive in creating!
I am really interested to find out what the devs have to say about it, They are just a bit busy working on more important issues like reaching Ver 1.0. Perhaps then we will get some word from them about modding support.
Case in point...Here is my thread on New level concepts for all to enjoy, please follow if you wish, and comment if you like.
https://community.pl...of-of-concepts/
Edited by Xer06siX, August 29 2013 - 12:45 AM.
Previously known as §îlvër-§érpênt
[font=comic sans ms,cursive]Candy! Taste like Chicken, if Chicken was a Candy![/font]
"Since they are all going to go crazy anyway, may as well send crazy people in the first place and save the trouble..." -M
#6
Posted August 29 2013 - 12:48 AM
Xer06siX, on August 29 2013 - 12:43 AM, said:
Whoooa, calm down man. I'm not discouraging you, I am merely advising you to value your time more. I myself have made this mistake in the past by being proactive without it coming to any fruition at all. Now that I'm older, I value my time much more. Probably depends on life experience I guess.
Be as proactive as you want, go for it!
Edited by davek1979, August 29 2013 - 01:04 AM.
[font=play, helvetica, arial, sans-serif]If we spread out, we die.[/font]
[font=play, helvetica, arial, sans-serif]If we stick together, we die together. (in memory of f_error, gone, but not forgotten)[/font]
#7
Posted August 29 2013 - 01:08 AM
(^-^)/
Previously known as §îlvër-§érpênt
[font=comic sans ms,cursive]Candy! Taste like Chicken, if Chicken was a Candy![/font]
"Since they are all going to go crazy anyway, may as well send crazy people in the first place and save the trouble..." -M
#8
Posted August 29 2013 - 05:57 AM
Umbre, on August 29 2013 - 12:13 AM, said:
Oh, finally good news.
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#10
Posted August 29 2013 - 06:24 AM
Houruck, on August 29 2013 - 06:20 AM, said:
FakeName, on August 29 2013 - 05:57 AM, said:
Yes I do
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#11
Posted August 29 2013 - 08:48 AM
#13
Posted August 29 2013 - 09:04 AM
angryhampster, on August 29 2013 - 08:48 AM, said:
EDIT: Ill help.....Lets start the brainstorm!!!
Edited by ChemicalX, August 29 2013 - 09:05 AM.
#14
Posted August 29 2013 - 09:21 AM
1 is single player,
the other is multi player campaign.
for another campaign...a quick missile assault to destroy the front gate, invade the fortress, kill everything, and then kill the ulimate mech prototype, equipped with 2 hellfire rockets, 2 tows, 2 vulcans, 2 assaults. this ultimate mech leader is humongous btw. kill the mech before reinforcements arrive.
#15
Posted August 29 2013 - 10:32 AM
At most, I would like to see someone build a HUD tweaker for the game for us to make custom UI's in the game. Things like moving graphical widgets around (HP and Boost bars, power cooldowns, EU gague, etc) or adjusting what prompts we see could be included as well. But things beyond that I doubt we'd see in a game like this.
#17
Posted August 29 2013 - 11:23 AM
Houruck, on August 29 2013 - 11:00 AM, said:
There's a difference, those are "Total Conversions". They took rulesets and base mechanics of another game and adopted it into a whole new one. The term "Mod" is very broad, and sometimes a misnomer. What people are proposing here are things like user-created content or mutators on custom servers. These are sometimes mods, but a lot of times they're much more than that. I'd love to see Hawken eventually adopt custom servers and a mutator system (i.e Zero-gravity, "big head mode", instant power cooldowns, etc. as rules on a server).
User-created content has its place and time, but I don't quite think Hawken can or would benefit from things like user-made maps or the like. However, if such things were moderated and submitted for publishing (like Team Fortress 2 does), there is a great avenue there for some awesome content. But obviously the skill floor needed to create levels in Unreal Development Kit (remember, Hawken runs on Unreal Engine) would be awfully high to the average user. So the issue would be a need to create a special level editor that the average person would use and be able to easily submit content for, and that would cost a lot of time and money to divert studio resources to.
Edited by Gunmoku, August 29 2013 - 11:24 AM.
#18
Posted August 29 2013 - 12:11 PM
I think the best way would be a level editor (maybe as a separate .exe) but based and using only ADH made assets.
A level editor could create some income if they monetize assets thru MC (to moders, not players) like paintjob or mech parts
there will be a "base" asset pack (wich could be slowly expanded) and premium assets packs even some limited themed assets pack like haloween, xmas, etc.. some packs can be based on the various lore of the Hawken graphic novel. That could even be pushed farther by linking some maps specific achievements to unlocking new assets.
I don't see theses maps to be made available in PVP matches maps rotations because of balance issue / abuse
that would alter the core game too much
However it could shine as an ever growing content for the upcoming coop-PVE mode, allowing and giving the tools to expand the Hawken universe and depht AND make money out of it =)
The other big part of this, is how it will be organized in the game,
It can be linked to your account with slots, if a player want to create many many maps he'll need to buy more slots
MapMakers should be able to test drive maps with friends, to share and download maps maybe via a dedicated website _
User can decide to submit his map to public if he think it could be popular and fun enough to share his hard work,
Every month some "Maps of the month", can win cool prize, there could be map contests : ie : " Hawken Chronicles Map Contest "
Again with prizes (MC) that could possibly allow the full refund of all the assets aquired
That would obviously require a ton of work for the devs, but if well done, that could be a big thing
(i had theses ideas after watching the Disney Infinity Review lol..)
#19
Posted August 29 2013 - 12:53 PM
Gunmoku, on August 29 2013 - 11:23 AM, said:
I made a lots of skins (not just "fullbright"), cfg macros (for drops, TDM/CTF chat, DM taunts), sound (timers are still allowed in the Quake 2 competitive scene) and HUD changes and even maps for Quake 2 back in the day.
Edit: [URH] was the name of my clan: United Radioactive Hamsters
A publisher/developer moderated user generated content system for camos and elite skins (not mech parts) would be more than awesome. If it is too much to regulate just do it with already approved clans.
Edited by Houruck, August 29 2013 - 01:10 PM.
#20
Posted August 29 2013 - 06:18 PM
Jim Bob || Beserker Big Bertha || Brawler
Bubba || Bruiser Billy-Bob || Technician
Bobby-Joe || Reaper
My name is pronounced (Shuahn-duuh) not (Juan-dee).
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