EDIT: I am currently using the July 2013 UDK, Autodesk 3ds Max, Photoshop, Blender and Unity for this project! Screenshots coming promptly.
If a modding community emerges for this game, prepare to play some CTF also!
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"Hydro"
Features - forest, caves, river, shallow lake, hillsides.
Story - Opposing forces in the hostile foothills of a forest, battle for control of the last remaining intact Hydro power plant, the key to securing the region.
Modes - Siege, TDM, Missile Assault.
(Additional game modes modified for DM and <CTF>)
Emphasis - Mid-Long range combat.
Dam/Base 2 details.
Middle section details.
Base 1 and misc details.
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"Demanufacture"
Features - Fully indoor map (modified patios for MA game type)
Story - A secret facility lost during the great war has been uncovered by opposing forces. This facility was once used as a research and development complex, and holds the key to revitalizing battle worn Mechs.
Modes - DM, TDM.
(Additional game modes modified for Missile Assault)
Emphasis - Z-Axis fighting.
Top floor.
Bottom floor.
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"Ski Village"
Features - Snow, Mountain terrain, caves.
A regionally strategic mountain location featuring a long abandoned and dilapidated ski resort, falls under the bombs and bullets of battling Mechs striving for geographic dominance.
Modes - TDM, Missile Assault, Siege.
(Additional game modes modified for Capture the Flag)
Emphasis - Mid-Long range combat
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"Satcon"
Features - forest, shallow pond, trenches, misc buildings w/ interiors.
Story - This control station monitors and directs orbital cannons and a dozen of the most advanced spy satellites ever deployed. The facility was stricken from the records, and many nations before the war protested for its decommission, citing "crimes against humanity".
Modes - All game modes.
(Additional game modes modified for <Infiltration>)
Emphasis - Close-Mid range combat.
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All for now, thanks for viewing!
Please feel free to leave comments if you wish.
I had been asked about a snow level, so I included that feature with Ski Village.
Edited by Xer06siX, August 29 2013 - 01:11 AM.