davek1979, on August 26 2013 - 09:29 PM, said:
UDK vehicles might be completely out of scale and you run the risk of the whole map being out of scale which isn't the biggest of problems when it comes to scaling meshes up, but a real pain if your low-res texture is suddenly stretched on a two or three times bigger mesh.
Are the Mechs in the game "over sized" or is the geometry "under sized". Perhaps a little of both. The vehicles represent the possibility of an object larger than a standard player model. By standard i mean 5-5"-6-5" human player models. The player model represents the fact that the Mechs are actually the size of player models in other games, they only appear to look big when placed next to miniaturized human and architectural elements and everything else is shrunken down to lend effect to size.
As you smartly pointed out these structures can be re-scaled easily and and texture issues reworked. This is why the basic blocking out of the level must take place, so that these things can be determined in fact. Importing a single Mech model from Hawken and using that mesh as a reference would be ideal as the model would transfer directly into the editor with scale intact.
XD