Sentium or Prosk_
#1
Posted September 07 2013 - 03:35 AM
I mean this as a legitimate game aspect. What if players had to choose a side: Sentium or Prosk_ and then, through playing the game and destroying enemies, any advancement they make also helps benefit their side in the war_ The longer a player plays the game and the more resources they gather for their respective company, the more rewards they can reap for that effort. It could be a sort of incentive to keep playing.
It also could be a reasonable explanation for why you even get money for destroying enemies in the first place...
Just something to think about.
Sentium or Prosk_
Repair Charge / Repair Kit values
#2
Posted September 07 2013 - 03:37 AM
That's an intriguing idea..i kinda like it
Ysen
[font=times new roman', times, serif]O Lord, bless this Thy holy grenade that with it Thou mayest blow Thine enemies to tiny bits, in Thy mercy.[/font]
[font=times new roman', times, serif] Grenadiers do it around the corner...^^ [/font][font=comic sans ms', cursive]W[/font][font=comic sans ms', cursive]andering guns #103: [font=verdana, geneva, sans-serif]Ysenberg[/font][/font]
#3
Posted September 07 2013 - 04:45 AM
I'd love hawken a lot more if there was some cool progression that worked with a story line. I think the possibilities are almost endless if they took this sort of direction.
#4
Posted September 07 2013 - 02:22 PM
I'm glad to know others feel the same way.
Sentium or Prosk_
Repair Charge / Repair Kit values
#5
Posted September 07 2013 - 02:25 PM
HubbaBubba9849, on September 07 2013 - 03:35 AM, said:
I mean this as a legitimate game aspect. [font=trebuchet ms,helvetica,sans-serif]What if players had to choose a side: Sentium or Prosk_[/font] and then, through playing the game and destroying enemies, any advancement they make also helps benefit their side in the war_ The longer a player plays the game and the more resources they gather for their respective company, the more rewards they can reap for that effort. It could be a sort of incentive to keep playing.
It also could be a reasonable explanation for why you even get money for destroying enemies in the first place...
Just something to think about.
#6
Posted September 08 2013 - 05:11 PM
In addition, perhaps we could have scheduled larger-scale battles that give temporary exp/credits boost for the winning team; Rewards won't necessarily provide a direct advantage to your mech, but give more incentives to play.
#7
Posted September 09 2013 - 07:37 AM
If it felt like there was a real war going on. Maybe a map or something to fight for control of. It would improve the Immersion.
players would gain a sense of purpose beyond just leveling up a mech.
#8
Posted September 09 2013 - 07:49 AM
#9
Posted September 09 2013 - 10:32 AM
And possibly a small reward for those that fight for the cause, a cosmetic or something.
If an enemy fires on me, intent to take my life, I can fight back, or I can turn and flee.
But if a "friendly" tech comes by, intent to take my dignity, I can do nothing.
#10
Posted September 24 2013 - 10:24 PM
I think this is an awesome idea.
I haven't read the graphic novels... can anyone tell me who/what Sentium + Prosk are (Corporations of some sort, I know. But beyond that.)_ Why are they endlessly fighting_ Why are we trapped on this one colony_ What's with this --awesome, I feel-- visual stylization... why does everything look so... weird_ Any links to good background fluff anyone can share_
I really like the idea of giving players more meaning behind the mayhem. I guess what I'm asking is if I was to choose between Sentium and Prosk, what would I be choosing_
Also, once we chose a side, could we get some sick skins/decals to livrey our mechs_
#11
Posted September 24 2013 - 11:09 PM
#12
Posted September 24 2013 - 11:19 PM
#13
Posted September 25 2013 - 05:05 AM
What's the point_ Here's my pitch: at the end of the match you get let's say 50 CC which are corporate credits, and go towards a progression of rewards that take an increasing amount to unlock (maybe they're random instead of linear) but what if the corporation you're playing for controls 10 more sectors_ well they get a percentage increase on their CC points post match. Take or at least wrestle a sector from the enemy: a large bonus.
Also we'll have to have the world mat in such a way that there's never just one front line to prevent the same sectors being fought over, dont want to lose variety. Any mode available would be able to contribute and some sort of corporate balance will have to be in place, or maybe make it so every sector is free game and no ground war progression really has to happen.
just spit balling here really
#14
Posted September 25 2013 - 05:33 AM
#15
Posted September 25 2013 - 05:51 AM
It's an interesting idea but the player base is way too small at the moment to segregate players into specific factions.
#16
Posted September 25 2013 - 08:56 AM
It just shouldn't interfere with the game's progression, but add flavor to the world you have found yourself in.
Pick a corporate entity and fight within either's ranks
You would fight your opposition from within, wouldn't you_
"For the Horde" and "Prosk for life!"
#17
Posted September 25 2013 - 10:30 AM
heartofdarkness, on September 25 2013 - 05:33 AM, said:
#18
Posted September 25 2013 - 11:13 AM
-What's to stop people from switching between sides_
-If the players on each team aren't even enough, won't that cause more imbalanced games_
-If there are more players of a certain skill level on one team than the other, won't that cause imbalanced games_
I have a suggestion to refine the idea of 'faction preferences';
-All players are Mercinaries, and start out neutral.
-Players can 'prefer' a specific side at a bonus when playing as that side (and some other neat goodies related to that side's progression), but at the same time they get a 'pay reduction' from the other side.
-Players can stop preferring a specific side at either a price of HC or a temporary 'pay reduction' from that side. After a specific time period, the pay from both sides would even out and they would become 'neutral'. This would be to prevent constant 'side swapping' by players.
What do you guys think_
EDIT: The only reason there's a problem with the initial proposition is that the player base is far too small at the moment, as stated above. Once the player base reaches levels of 7- to 10,000 people, it will become less of an issue.
My suggestions are for providing the 'faction loyalty' feeling without restricting players too much.
Edited by Ninnamin, September 25 2013 - 11:17 AM.
#19
Posted September 25 2013 - 11:20 AM
$p4(3_//.u$3!
........... .......
...........>!<.......
.......................
Edited by space_mouse, September 25 2013 - 11:22 AM.
#20
Posted September 25 2013 - 11:59 AM
space_mouse, on September 25 2013 - 11:20 AM, said:
$p4(3_//.u$3!
........... .......
...........>!<.......
.......................
I think they might need someone exclusively dedicated to this kind of system for it to work; It sounds too complex to be simply automated.
EDIT: It's almost certainly too complex and expensive for the hawken team to include at the moment. Maybe later, when the game picks up speed and more people join up. I'm not saying it's a bad idea; I actually think it's pretty cool. Someone could do monthly community overviews on 'how the war fares' (huehuehue), and it could add 'legitimacy' to the world Hawken is set in.
Edited by Ninnamin, September 25 2013 - 12:07 PM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users