Gotta go (moderately) fast! ...Forever_
#21
Posted September 27 2013 - 06:06 AM
Completely pointless in an actual battle, but funny none of the less.
#22
Posted September 27 2013 - 07:29 AM
Issue #1 Red Sand
Issue #2 Sepulcher
Issue #3 Invasion
Issue #4 Virus
Issue #5 Proteus
Issue #6 Beast - Coming 'Soon'
#23
Posted September 27 2013 - 08:34 AM
#24
Posted September 27 2013 - 08:42 AM
#25
Posted September 27 2013 - 09:16 AM
As it was tested in Brawler, so the highest HP and the highest Fuel Tank
Build with Deflectors and Fuel Converter are simply balance to nerfed Brawler slowest speed.
So try to do that in other mechs and we can talk about nerfing sth. ;d

so wet e-puzzy, y jelly_...
#26
Posted September 27 2013 - 09:37 AM
hawkenus, on September 27 2013 - 09:16 AM, said:
As it was tested in Brawler, so the highest HP and the highest Fuel Tank
Build with Deflectors and Fuel Converter are simply balance to nerfed Brawler slowest speed.
So try to do that in other mechs and we can talk about nerfing sth. ;d
Good one !
Also the Brawler is so slow, it does not consume that much fuel
ofcourse you can do this for ever and ever.
#27
Posted September 27 2013 - 10:03 AM
h0B0, on September 27 2013 - 03:29 AM, said:
I don't really think there is a threat of a forever boosting C-Class and even if there was it has zero impact on the match and grants no advantage at all. It requires a Tech to be on dedicated healing duty in order to keep the C-Class moving so kill the Tech (very easy to do) and that train comes to a halt really quick. Not only that but while the C-Class is boosting it can't attack which removes an attacker from the enemy team.
The only place I could see this being possible where it would benefit those trying to boost infinitely would be a C-Class in turret mode to take advantage of Deflectors and the added defense of turret but even then you're eventually going to work your way into an area where it is easy to be surrounded and wiped out.
To me this seems like something that requires some extreme circumstances to even occur and even if those circumstances did occur it grants no real bonus. Maybe this could be used to farm EXP on the healing Tech but even then I don't see this lasting very long before both players are wiped out.
#28
Posted September 27 2013 - 01:17 PM
A class / Scout: Scout has a small fuel tank, and is designed for getting in/getting out. The Fuel Converter is fantastic when someone is trying to finish you off as you make your getaway.
B class / Raider: Blitz. Charge in guns blazing at close to the top speed of a Scout, and have plenty of fuel to spare when you get into combat. Combine with the Deflectors and you're golden.
C class / Vanguard: Fastest C class available, and comparable to B classes in speed. All your weapons are close-range as well, so you want to be able to get in people's faces as often as possible. You're designed to soak damage as well, so making an escape pretty much guarantees you won't run out of fuel as long as people keep chasing.
Edited by Umbre, September 27 2013 - 01:18 PM.
#29
Posted September 27 2013 - 01:52 PM

so wet e-puzzy, y jelly_...
#30
#31
Posted September 27 2013 - 02:00 PM

so wet e-puzzy, y jelly_...
#32
Posted September 27 2013 - 02:08 PM
hawkenus, on September 27 2013 - 02:00 PM, said:
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#33
Posted September 27 2013 - 04:45 PM
#34
Posted September 27 2013 - 04:51 PM
Scootin' and Shootin | Ballin' and Brawlin' | Ragin' and Raidin'

I am Omega Null. The abyss is my home and your last frontier. Welcome to my lair and become my Prey. As I track your scent through this nether,
my mouth begins to water. Your Demise will be quick and wretched.
Enjoy your Pain and Suffering as I tear Limb from Limb. Prepare to meet your Final End.
Member of Violent Resolution
#35
Posted September 27 2013 - 06:03 PM
gopherAnime, on September 27 2013 - 04:45 PM, said:
Technician's max running speed is: 23.5 m/s
Brawler's max boosting speed is: 23.04 m/s
I really think they need to increase all of the Brawler's movement stats, at least by enough so that its max speed isn't slower than the Tech's running speed. Brawler is just too slow.
#36
Posted October 03 2013 - 10:41 AM
AsianJoyKiller, on September 27 2013 - 02:08 PM, said:
It's the simplest weapon to use after Helix, as you need only to aim for the very small amount of time and only one time.
Curving parabola trick with HF is very easy to do and can also be combined with dodge or even air tricks.
It's not REV-GL, EOC or even Heat Cannon difficulty.
But still it's not mech for easy kills on high skill servers as most players use simply cover and do not stay in open places
and do not forget that this mechs are mostly suppression defence

so wet e-puzzy, y jelly_...
#37
Posted October 03 2013 - 11:16 AM
hawkenus, on October 03 2013 - 10:41 AM, said:
AsianJoyKiller, on September 27 2013 - 02:08 PM, said:
It's the simplest weapon to use after Helix, as you need only to aim for the very small amount of time and only one time.
Curving parabola trick with HF is very easy to do and can also be combined with dodge or even air tricks.
It's not REV-GL, EOC or even Heat Cannon difficulty.
But still it's not mech for easy kills on high skill servers as most players use simply cover and do not stay in open places
and do not forget that this mechs are mostly suppression defence
Nope. Gotta put pretty much every hitscan weapon in between helix and hellfires for ease of use lists.
On a related note the videos were pretty funny. The super sonic racing especially made me laugh.
#38
Posted October 03 2013 - 12:59 PM
hawkenus, on October 03 2013 - 10:41 AM, said:
AsianJoyKiller, on September 27 2013 - 02:08 PM, said:
It's the simplest weapon to use after Helix, as you need only to aim for the very small amount of time and only one time.
Curving parabola trick with HF is very easy to do and can also be combined with dodge or even air tricks.
It's not REV-GL, EOC or even Heat Cannon difficulty.
But still it's not mech for easy kills on high skill servers as most players use simply cover and do not stay in open places
and do not forget that this mechs are mostly suppression defence
The separation of skill doesn't come from knowing how to curve the Hellfires, because that's standard. It comes from knowing how to fire them in ways that are very hard for people to avoid.
There's maybe 3-4 people I've seen do this.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#39
Posted October 03 2013 - 01:11 PM
@ AsianJoyKiller - true, and like I said it's not easy mech to get kill, so you won't see many ppl playing with it. Better to use lame hit and run Scout or finnisher Infiltrator ( ͡° ͜ʖ ͡°)

so wet e-puzzy, y jelly_...
#40
Posted October 03 2013 - 01:16 PM
hawkenus, on October 03 2013 - 01:11 PM, said:
This is just flat-out not true. I feel that it's a great "easy to learn, hard to master" weapon.
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