Hellfires: A poor design decision
#41
Posted November 18 2013 - 05:23 AM
On Bazaar, the eastern and northern areas on the map are also HF induced scrapyards on most of the TDMs I play.
I'm not sure Hellfires are OP, but I think Hellfires + Air Dynamics makes them OP in many situations. Its too bad both HF mechs also have AD tuning. Maybe some balance needs to be induced there.
#42
Posted November 18 2013 - 05:46 AM
#43
Posted November 18 2013 - 05:55 AM
#44
Posted November 18 2013 - 07:51 AM
This has probably been suggested already... make the missiles guided by reticle (=as painted with laser). You could even make some kind of trick shots but player should actually aim/guide his shot to it's target
#45
Posted November 18 2013 - 08:16 AM
#46
Posted November 18 2013 - 08:59 AM
Can u spot all the Chubas_
:D
#47
Posted November 18 2013 - 09:01 AM
ChubaMecha, on November 18 2013 - 08:59 AM, said:
#48
#49
Posted November 18 2013 - 09:38 AM
LU0P10, on November 18 2013 - 07:51 AM, said:
This has probably been suggested already... make the missiles guided by reticle (=as painted with laser). You could even make some kind of trick shots but player should actually aim/guide his shot to it's target
Either this ^^^, or when you lock on, a circle appears around your locked target and another around your crosshair. You then have to keep your "tracking circle" overlapped with your locked target's "target circle". The closer the overlap, the better the hellfire missiles will track. However, if you can't keep your tracking circle over the target circle (lets say it has to overlap at least 50% to start tracking), the missiles will fly straight in the direction they were last going before the tracking was lost. The max turning angle of the hellfires should be shallow to prevent crazy arcs. The mech who fired the hellfire missiles cannot fire again until the salvo that is tracking either hits something or are disarmed by pressing the fire button again. Disarming renders them useless, and they harmlessly poof out of existence, similar to the max range on the Corsair MIRV.
Now you might say "If the targeted mech is really far away, keeping the tracking circle over the target circle will be easy!" Yes, it will. However, if there is that much distance between the shooter and the target, there should be cover between the two. And if there isn't....well, then the target is likely to be hit.
At least, with this change, the hellfires would be less "fire and forget" and actually require a bit more effort, especially if the target gets closer and its target circle is moving around more.
#50
Posted November 18 2013 - 09:39 AM
a.) they most likely want a low-skill weapons system for lesser talented players and players with high ping and
b.) spare any ideas for alternate mechanics like mininuke/multi-lock-on/laser-guide for future content releases.
Step 1:
I like the idea of a (visual) warning when somebody tries to get a lock.
Further suggestions for a more conventional approach:
- simply roll-back HF-behavior to pre-Invasion
- simply roll-back Seeker to pre-Invasion
- tweak HFs dmg / RoF / heat-generation a bit
- nerf Air Dynamics / Fuel Converter a bit
- nerf Bruisers F a bit more
- change the layout of LAST ECOs AA slightly
Edited by zaepp, November 18 2013 - 09:43 AM.
It's just the trees Johnny, just the trees ... (Unknown pilot after his first TDM on Last Eco)
Adapt or GTFO! (Unknown pilot after Steam FUBAR)
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#51
Posted November 18 2013 - 11:10 AM
#52
Posted November 18 2013 - 11:11 AM
Can u spot all the Chubas_
:D
#53
Posted November 18 2013 - 11:32 AM
flimsy, on November 18 2013 - 11:10 AM, said:
I think the drawback would be the fact that you have to remain exposed in order to use the post fire lock mechanic.
#54
Posted November 18 2013 - 01:33 PM
as for the OP's 'wall of text'
uh oh.....
Edited by Deadly_Peanut, November 18 2013 - 01:34 PM.
#55
Posted November 18 2013 - 01:54 PM
How about a 1 slot internal (or item) that allows you to shoot a flare every 30 seconds or so causing the hellfires to miss completely. That would allow you to close the distance at the cost of an internal.
#56
Posted November 18 2013 - 02:17 PM
palad1ne, on November 17 2013 - 11:37 PM, said:
scouts dodge my hellfires all the time... talk about OP... yeeeshhhhh... i hate those little face hugging suckers.
How many scouts are at the number 1 or number 2 position in the TDM winning team line up_ A light that routinely gets first place in TDM is certainly OP.
#57
Posted November 18 2013 - 02:55 PM
ChubaMecha, on November 17 2013 - 11:14 PM, said:
I do think though that hellfire rework would be a good thing(We all know this not going to happen. Devs are still obsessed about keeping tech's sticky beam). Make skill ceiling harder etc. Also having the warning when your getting locked on would be just dumb.
Still personally i think the devs should work more on the server issues. I stopped playing this game because I cannot get into a fight without massive frame drops(No it not my PC the game worked awesome right after ascension and after invasion everything went to hell) and massive lag. It ridiculous.
Edited by Bazookagofer, November 18 2013 - 02:57 PM.
"If at first you do not succeed... reload"
#58
Posted November 18 2013 - 03:04 PM
Bazookagofer, on November 18 2013 - 02:55 PM, said:
ChubaMecha, on November 17 2013 - 11:14 PM, said:
I do think though that hellfire rework would be a good thing(We all know this not going to happen. Devs are still obsessed about keeping tech's sticky beam). Make skill ceiling harder etc. Also having the warning when your getting locked on would be just dumb.
Still personally i think the devs should work more on the server issues. I stopped playing this game because I cannot get into a fight without massive frame drops(No it not my PC the game worked awesome right after ascension and after invasion everything went to hell) and massive lag. It ridiculous.
Can u spot all the Chubas_
:D
#59
Posted November 18 2013 - 03:06 PM
#60
Posted November 18 2013 - 03:17 PM
zaepp, on November 18 2013 - 09:39 AM, said:
a.) they most likely want a low-skill weapons system for lesser talented players and players with high ping and...
And from that day onwards Hawken was never balanced again~
The End.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
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