palad1ne, on November 17 2013 - 11:37 PM, said:
And cmon man, don't tell us that its so hard with a super fast scout to dodge incoming Hellfires. This would be pathetic by all respect.
A tank is a tank because its a tank.
Good day
A tank is a tank because it's a tank, but what happens when that tank can fly backwards at boost-like speeds and doesn't have to aim to land its shots_ Then it's more like a plane with auto-fire missiles that take away from game depth by removing the requirement to fuzzy bunny aim.
After the most recent patch, it's actually quite hard to dodge Hellfires with any mech, even a Scout (and balancing one mech around the fastest mech in the game is a bad, bad design decision. You say it's easy to dodge hellfires in a Scout, but what about a Sharpshooter or Grenadier_ That argument falls to pieces if you consider 90% of the other mechs in the game). In a circumstance where I'm facing the Rocketeer that is launching the missiles, and I know exactly where they're coming from, I can dodge just fine. In a circumstance where I've been targeted from behind or the side, and I don't know exactly where they're coming from, I cannot effectively dodge by the time the Hellfires reach me. If I'm lucky, I can use the small 1-2 second window given by the "WARNING" flash to dodge behind a corner (which only works if I've properly guessed the direction from which they were fired).
If you were to read and process my original post, wherein I outlined upgrades and modifications that would actually give Hellfire users more options with a higher skill ceiling to boot, I think you'd agree that it's a step in the right direction.
Edited by Xacius, November 18 2013 - 01:16 AM.