StephenHawkins, on February 15 2014 - 01:47 PM, said:
The move you´re describing with the scout explains why you die a lot against hellfires. the only advantage that hellfires has, is the lock on, otherwise the lower damage, the lockon load time, the reduced seeking and how easy you can use enviroment cover to avoid them (and trusth me, is EASY), is a huge handicap against this weapon, Sadly a lot of players move around the maps like walking on the beach, just like if the armor was the same than the previous version, and play happy in the middle of the map, feeling invincible, no my friend, those times just ended, now you have to play thinking in all the other mechs and their respective hability/weapon, (this including SS, Reaper, etc), and learn to fight back, take use of the ADVANTAGES of YOUR mech, instead of think in the supposed overpower of the other Mech, and lern to move over the map, otherwise, that´s one way ticket to die, and of course, a trip to the forum to complain about a weapon that has been constantly nerfed over and over. BTW, I use Grenadier mostly, so, no hellfire lover here, but someone who is rarelly killed by one.
Am I to assume that you were talking to me_
I didn't say that I die to HF very often. As I explained my post above I would retreat if I took to much damage. I just find them so annoying, along with the Bruiser.
What I said and the way I said it were said like that for simplicities sake.
I do not play that bad.