After much testing, some of the internals were found to be incredibly overpowered (Evasive device when it modified boost speeds, etc...). These were rightfully nerfed.
The internals that directly modify existing stats are overpowered, often essential. The Repair Kit and Advanced Repair Kit are incredibly useful (For reference: with Advanced Repair Kit, the amount of available health from a death orb is 168, as opposed to the standard 120). The Extractor increases repair orb absorption speed by a considerable amount. If you're on a mech that relies on fuel for maneuverability (basically every mech besides the Brawler), the Fuel Converter is a necessity because it gives you a near unlimited supply of fuel, so long as you're constantly taking damage.
Compared to the other selections, these internals are too strong. I fear that if more active internals are introduced over the coming months, they will be overshadowed by the OP passives that most players are currently using.
Many of you may recall my Internals idea thread, where a bunch of players suggested new internals that could modify movement or game mechanics to suit different playstyles.
MOTHERF***IN GLIDER PLATES
I fear that, were some of these introduced, they would be overshadowed by the existing passive internals that grant considerable power and survivability.
Honestly, I think all internals should grant some sort of active bonus, rather than just modifying existing stats. As such, I think it's time that we as a community vote on suggested internals that we want to see in Hawken.
I will work on compiling a list of the best suggestions from the internals idea thread. Of course, this is subjective. Maybe multiple people could help me compile a list of neat internals for a vote thread.
Edit: Thread created! https://community.pl...ls-vote-thread/
Edited by Xacius, December 12 2013 - 10:20 PM.