Sylhiri, on December 16 2013 - 08:14 PM, said:
the thing is as far as I can see the devs have tried all of those things and still haven’t cracked the nut – Burst completely dominates the game
the one thing they haven’t tried is reducing Burst ROF which has the benefits of not altering the peek-a-boo game, not mucking around with the overall TTK, and hands Sustain dominance over the open ground
(comparing raw DPS values may indeed be crude but it’s pretty close to describing the conditions under which Sustain should dominate: no cover and all combatants are able to land the vast majority of their hits)
I’m not suggesting a flat ROF reduction on _all_ Burst, it would need to be weighted on a per weapon basis, but the main thrust of the point being that altering ROF has the combined effect of pushing Burst into areas of cover without practically affecting how useful it is in said cover, and giving back the open ground to Sustain when fighting bursty mechs without adversely impacting upon overall TTK
it’s actually a rather elegant characteristic to fiddle around with, one that might play a big part in helping to solve the wider problem
Aptest, on December 16 2013 - 11:18 PM, said:
whilst TTK is inherently connected with DPS it’s not the main thrust of this thread, which is to discuss possible ways of tackling the Burst vs Sustain problem
in my view the best solution is one that doesn’t frak around with the current TTK