This was removed around the time of Ascension (or before) and was told it would be eventually brought back. The distance in meters you are from your ally by looking at their tag should also come back (helpful when they are off the radar).
I really like the idea of the map, for all team-based game modes. It can be useful for checking which nodes your allies are at or where they are going. VOIP helps a lot, but if your ally is off the radar and kiting, one should be able to quickly and easily pull up the map and know exactly how far they are and what area requires your presence most. I rarely if ever use it in its current state, however. The biggest problems (at least back then) were:
TL,DR;
Allow mech movement while the map is displayed. Rework it so it doesn't have lines leading to names. Allow a bindable key for Set Focus Point or even have it set to right-mouse click. Allow the map to be viewable while depositing EU in the airlifter at base. Last but really important, have the map display your team's base at the south and enemy team's base at the north part of the map.
Other ideas:
- Holding down a key to display the map (like the way repair bind works for repair) and let go for it to go back up.
- Setting additional waypoints via drag-able line markers
- Also, would like to see the enemy signatures that an ally sees on their radar from far away through your map (so you are rewarded by knowing what they know if you use your map). If this were too drastic, possible factors to offset could be a short cooldown for this 'enhanced map radar'.
- This would also make portable scanners much better! If you had your map open, and an enemy walked through scanner range on one side of the map, you would be able to see their signature (and keep a proper enemy headcount).
- https://community.pl...p-needs-a-buff/
- https://community.pl...f-cbe2-edition/
- https://community.pl...n-beta-edition/
- https://community.pl...prove +the +map
[Not the Map HUD]