AsianJoyKiller, on December 15 2013 - 01:13 AM, said:
PhysicsCrime, on December 14 2013 - 08:04 PM, said:
I agree that the reaper is underpowered but I think this is mostly due to its crappy (useless) ability. It also hurts it a bit that it's relatively slow for a class A.
The Reaper isn't underpowered.
It was purposefully designed with newbies in mind, so it's not too fast, and it's easy to use, which means it has to be weaker.
That means it has a fairly low average skill ceiling. Some people can get a lot of use out of it, to the point where it can be better than most other mechs out there, but that requires a lot of experience and skill to leverage it past it's general skill ceiling.
If you don't want the Reaper to be underpowered, it's less about needing to buff it, and more about needing to know how to get inventive with how you use it.
I'll agree that the ability needs to change however.
If it was purposefully designed with newbies in mind then why is it's price among the pricier A-Class mechs, delimiting it from newbie access_
If referring to getting access via rank then still makes no sense as max ranking SS is nowhere as fast as max ranking most other mechs.
Slower speed would be nothing but a hindrance to someone with limited knowledge about the game as instead of being able to rely on speed he/she has to think 100 steps ahead in an environment he presumably knows nothing about.
Ease of use is rather relative as it's only pros are "higher" mobility and hit scan weapons which instantly backfire due to the presumed lack of experience and thus missing vast majority of shots putting the poor newbie at an immense disadvantage once again.
Also this, "it's less about needing to buff it, and more about needing to know how to get inventive with how you use it." sure is newbie friendly having them invent a cart without telling them about "wheels" first.
Imo reaper and ss are failed products since currently their intended roles become impossible due their short comings and the need for balance. Solution would be removal of both and adding a single high damage low low armor mech, sniper/sharpshooter.
Alternatively they just could not exist as devs of games like this never seem to be able to implement sniper class properly.