[font=Arial]These are my thoughts on current team oriented features:[/font]
[font=Arial]-The enemy spotted and the call for help features are very minimal and as such only play minimal roles in the average players game play. [/font]
[font=Arial]-Voice communication is not always reliable in Hawken and in a pub match you can’t always rely on it for teamwork. In competitive matches it only causes clutter on the comms because the only useful output for team related info is through voice. [/font]
[font=Arial]-There are no features that help teams strategize or organize before games other than team chat. [/font]
[font=Arial]-There is a lacking of preset team commands, waypoint commands, and no team structure to help guide players in combat. [/font]
[font=Arial]-Game modes tdm, ma, and siege need improvement to encourage more dynamic team play rather than blob, merry go round and camp respectively. (Siege has taken a very nice step forward in this aspect).[/font]
[font=Arial]These are some suggestions and ideas:[/font]
[font=Arial]-The duration of enemy spotted should be extended and should provide a little more useful information. On the main view of the HUD, the red highlight is tremendously helpful but I would like to see some more information about the mech that is spotted.[/font]
[font=Arial]-The call for assistance feature needs to be slightly extended and provide alerts not only on the minimap and via voice but display prominently on the main view of the HUD as well. [/font]
[font=Arial]On top of these minor improvements a more intuitive way to communicate, interpret and strategize with your team apart from voice comms, the q key, and the z key would greatly improve the experience. [/font]
[font=Arial]-Team player’s names mech icon and health indicated in a column on the right or left of your screen. Even using color changing on the mech icon to indicate health. Other useful things to indicate in this column(s) include ability cooldown (y/n_) items and their cooldowns (y/n). The mech icons being at the top of the screen isn't really all that helpful because all they show is the mech type and if they are alive or not.[/font]
[font=Arial]-Preset commands for all teammates to receive on their maps and main hud view. Things like, I need health, Priority target is this, Attack this position, Defend this position, Move to this position, Regroup, etc. Preset commands that only appear to teammates nearby to better organize combat on the macro and micro levels. Things like, follow me, fall back, incoming, hold position, etc. These messages should be displayed in text on the screen by the player who sends the message, on the map, and in someway on the main view area of the player receiving. [/font]
[font=Arial]-Adding more information about your teammates mechs (items, rank, tuning, etc) during pre match when team compositions are being chosen would be helpful in planning what mech to use. The ability to suggest team compositions would be nice too (for example: reaper, SS, brawler, tech, assault, assault). [/font]
[font=Arial]I hope my feedback is helpful and any comments or concerns with my prognosis are welcome. Thanks for reading if you made it this far.[/font]
[font="Arial"]Notes (touch on some of the things mentioned below): [/font]
[font="Arial"]1 - After further thinking through some of these points and reviewing some feedback, I think, and many others do as well, displaying info on the main view hud can be a fine line to walk. On one hand, in a game like Hawken you need all the information you can get, as quickly as you can get it, and then you need to be able to put that information to use just as quickly as you receive it. On the other hand, too much information can clutter or distract your view of whats going on in front of you, our attentions are already split enough between the cross hairs, peripheral, and map respectively would adding more info about spotted enemies or teammates in need clutter the screen too much_ Or would it provide information that could help you make tactically appropriate decisions in combat. [/font]
[font="Arial"]2 - Command rose - seems to be one of the more popular options out there, as it is the most commonly implemented. This could add to hud clutter, but could also add a safe familiarity with the team work dynamics. There could be a problem with implementing enough commands in a command rose without it becoming too cumbersome and difficult to use while near or in combat. [/font]
[font="Arial"]3 - Sylhiri's individual command system (scroll down)[/font][font=Arial] - This would be very nice in team play as it would allow one player to essential go first person commander mode for the squad. However, we would have to take a long look at how long it may take to issue a command to each player, and with how ttk will be going down in the next patch it may take as long to issue commands to a squad this way as it would for that squad to get killed. Would a command to an ally expire when he/she dies_ If so would it be worth it to have to re issue commands every 10 seconds because of inevitable deaths_ We need a command system that is just as fast paced as the game itself. Being able to issue commands to each player individual would be a nice addition to the map once full functionality to that feature is restored. Maybe even combine it with a notemap sort of thing like LoC_TR suggested. So when your squad leader spawns he can pull up the map and lay down some battle plans for the squad. (SS position on highway, Brawler under AA, Infils on top, use these attack paths, mark enemy attack routes, etc)[/font]
4 - Tribes system - It could be nice, but I am not experienced enough with the system to really comment on functionality. From first glance it seems very spam oriented and may lose its effectiveness the more it is used in game.
5 - How do you guys feel about this idea: You spot an enemy, via whatever system, a small mech icon pops up (with a small crosshair icon in the upper right to indicate if it is marked as a priority target), somehow it indicates health of the target and distance to target (maybe even time to intercept via straight line distance and max mech boost speed). On your main view the target is highlighted red like it is now and if there is an eliminate this target command on it there is a thin semi transparent rotating crosshair around it to indicate it is a priority target. If you are out of view of the mech in question and father than 150m (farther than most radars) an arrow at the peripheral of your screen points you in the general direction of the target. The mech remains highlighted on both main view and on the map as long as the mech is within pov of a teammate. If a target is marked as priority a quick command should come up, in the cockpit somewhere (dat immersion), with the prompts: affirmative, or negative. A small icon will appear next to the priority targets icon on the hud indicating which mechs are prioritizing the target, that way you can avoid over committing forces to a target.
When an ally calls for help an icon pops up much like the enemy spotted, it shows health and distance (maybe even calculate an estimated time to intercept via mech max boost speed and distance to, ofc then have robot voice lady announce it to you), on the main hud view there should be a blue arrow in the peripheral to indicate rough direction (if you are out of radar range). The ally should be highlighted blue much like spotted enemies are highlighted red. A quick command should come up with the prompts: affirmative, or negative. If you select affirmative an even smaller mech icon indicating your mech shows up next to the icon of the ally in need on your hud, it will be small and green, indicating you are coming to help. This allows you to see what sort of mechs if any going coming to help. If you are the one calling for help maybe even have a pop up visual/audio prompt indicating what type of mech, or who, is coming to help you and their estimated time to intercept. I feel this would give you a better idea of how long you need to stay alive or if you should disengage.
ex. (give it a mech AI feel) Oh god I need help ZZzzzZZZz, Xacius hits affirmative "Roger, ally notified, 15 seconds to intercept" , Robot lady - "Ally, 15 seconds to intercept, hang in their pilot". or Oh god I need help ZZZzzzZZZ, ropefish hits affirmative, "Roger, 45 seconds to intercept, make haste pilot allies in trouble", for me "Ally 45 seconds out, suggested pilot action: fall back". Always display the closest ally to intercept and then maybe a small list of times to intercept of allies coming to help in a small screen down in your cockpit.
Maybe to keep it organized, teammates icons show up on the right, enemies on the left, and to keep clutter down only use small semi transparent mech icons with names and distance (and maybe time to intercept) in small font, with color shading to indicate health. Better yet maybe even put all this information down in the cockpit on cool screens, like the awesome items screens_
I realize this is all very low on the priority lists of the devs but its a good discussion to have as it expands the list of ideas to draw from when the time comes to implement these kinds of features.
Edited by CounterlogicMan, February 02 2014 - 11:04 AM.