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A change to the reapers ability


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#1 Skrill

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Posted January 16 2014 - 01:48 PM

Hey guys,

Just a suggestion for a change to the reapers ability.
Drop the accuracy buff by 50% and then give it a damage buff. I am suggesting this change because as it stands the reapers ability is only really good with the hawkens rpr, and decent with the am-sar. With the slug it does not help much and is a big deterrent from playing a slug reaper. Just my thoughts. What do you guys think_

Thanks,
Skrill
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#2 KOS_Baconman

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Posted January 16 2014 - 02:31 PM

who plays slug reaper anyways :3
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#3 Skrill

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Posted January 16 2014 - 05:20 PM

Some people will absolutely murder you with it. If the gun is available it should be viable.
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#4 Hocisern

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Posted January 16 2014 - 05:34 PM

I don't see many reaper pilots, but when I do they're using the slug.

#5 Hocisern

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Posted January 16 2014 - 05:41 PM

But to respond to your original suggestion, Skrill -- I have always thought that it's a little lack-luster too, but just giving it a dmg buff instead of what it currently is seems really boring. When it first came out, I know there were threads with suggestions for various modifications. Nothing that was said then ended up really being that interesting though (well...at least I can't remember what the suggestions were so they must not have made much of an impact).

Maybe instead of just more damages like the Zerker and SS it could get increased fire rate on either secondary, primary or both for a short time. That would allow it to compete a little better in CQC (which is the intended effect of the accuracy buff as it currently is, if I'm not mistaken) but would be effective for slug as well as AM-SAR and RPR-Ripper.

That said, I think that we should wait until the Feb patch to see if the reaper ability as it stands now becomes more useful.

#6 Skrill

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Posted January 16 2014 - 06:13 PM

Fire rate and half accuracy would be awesome. the reason I want to keep some of the accuracy buff is that it has a really cool effect on the SA Hawkens and I don't want that to go away.  a rate of fire buff instead of accuracy would just increase the rate of accuracy loss. As you said it is a little lackluster as it stands and could use something more. right now it has almost no effect on the slug.
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#7 Greenvalv

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Posted January 17 2014 - 08:01 AM

View PostKOS_Baconman, on January 16 2014 - 02:31 PM, said:

who plays slug reaper anyways :3
Pretty much every Reaper pilot that kills me.
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#8 Wasabi_Wei

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Posted January 17 2014 - 01:21 PM

I love playing the RPR Reaper as a pocket assist machine for the team, but getting caught alone or with a poor team is not pretty.
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#9 LoC_TR

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Posted January 17 2014 - 01:47 PM

pretty sure im the only one that prefers the amsar over the rpr (and the slug... shh) I must be crazy!

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#10 MrWilpon

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Posted January 17 2014 - 01:48 PM

I agree that the reaper ability isn't fun at all. But I like the concept of adding accuracy to the Reaper

Improved Percision Overdrive:
  • For a short duration, shots that missed by a small distance will still hit.
This could work like a technician repair beam but with less magnet potential.

#11 StruttingStray

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Posted January 17 2014 - 02:32 PM

View PostLoC_TR, on January 17 2014 - 01:47 PM, said:

pretty sure im the only one that prefers the amsar over the rpr (and the slug... shh) I must be crazy!

I also prefer the AM-Sar, definitly my choice if there are flying whales in the opposition.

As for the ability, It also affects the accuracy of the KE-Sabot. This allows the mech to be fierce at midrange if you're able to keep the opponent guessing. If the ability gave you a damage or fire rate buff along with accuracy, I don't see why anyone would use the Sharpshooter over the Reaper.

Personnally, I would prefer the ability to give some sort of movement bonus along with the accuracy. I think that a hydralics, booster or suspension buff during the ability would play to the midrange strengths that the Reaper is designed for.

#12 irish_00

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Posted January 18 2014 - 02:36 PM

slug has 95% accuracy and so far lots of good reapers play slug.
hence the ability is almost useless.

Edited by irish_00, January 18 2014 - 02:37 PM.


#13 Skrill

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Posted January 19 2014 - 12:01 AM

View Postirish_00, on January 18 2014 - 02:36 PM, said:

slug has 95% accuracy and so far lots of good reapers play slug.
hence the ability is almost useless.

Hence the new topic. I'm glad to hear there are like minded people out there! :)
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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#14 ShortShot

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Posted January 19 2014 - 12:07 PM

It's more than just the issue of an accuracy buff doing nothing for slug.  Even on the other primary weapons, there's not a major usecase for an accuracy buff in their optimal ranges.  At the kind of distances where improved accuracy matters for AM-SAR or RPR, you're losing quite a bit of damage potential because of falloff so ideally you'd want to get closer anyways.

and if you're the kind of reaper pilot that likes to stay far away, then ironically your purposes will be better served by the slug.




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