A change to the reapers ability
#1
Posted January 16 2014 - 01:48 PM
Just a suggestion for a change to the reapers ability.
Drop the accuracy buff by 50% and then give it a damage buff. I am suggesting this change because as it stands the reapers ability is only really good with the hawkens rpr, and decent with the am-sar. With the slug it does not help much and is a big deterrent from playing a slug reaper. Just my thoughts. What do you guys think_
Thanks,
Skrill
#2
Posted January 16 2014 - 02:31 PM
#4
Posted January 16 2014 - 05:34 PM
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#5
Posted January 16 2014 - 05:41 PM
Maybe instead of just more damages like the Zerker and SS it could get increased fire rate on either secondary, primary or both for a short time. That would allow it to compete a little better in CQC (which is the intended effect of the accuracy buff as it currently is, if I'm not mistaken) but would be effective for slug as well as AM-SAR and RPR-Ripper.
That said, I think that we should wait until the Feb patch to see if the reaper ability as it stands now becomes more useful.
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#6
Posted January 16 2014 - 06:13 PM
#8
Posted January 17 2014 - 01:21 PM
Just Saying: "If an officer of the law expects to be treated as such, then they had better act as one and uphold our laws and Rights in the pursuit of Justice."
#10
Posted January 17 2014 - 01:48 PM
Improved Percision Overdrive:
- For a short duration, shots that missed by a small distance will still hit.
#11
Posted January 17 2014 - 02:32 PM
LoC_TR, on January 17 2014 - 01:47 PM, said:
I also prefer the AM-Sar, definitly my choice if there are flying whales in the opposition.
As for the ability, It also affects the accuracy of the KE-Sabot. This allows the mech to be fierce at midrange if you're able to keep the opponent guessing. If the ability gave you a damage or fire rate buff along with accuracy, I don't see why anyone would use the Sharpshooter over the Reaper.
Personnally, I would prefer the ability to give some sort of movement bonus along with the accuracy. I think that a hydralics, booster or suspension buff during the ability would play to the midrange strengths that the Reaper is designed for.
#12
Posted January 18 2014 - 02:36 PM
hence the ability is almost useless.
Edited by irish_00, January 18 2014 - 02:37 PM.
#13
#14
Posted January 19 2014 - 12:07 PM
and if you're the kind of reaper pilot that likes to stay far away, then ironically your purposes will be better served by the slug.
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