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I feel that Hawken is short on advanced techniques. I'm not saying Hawken lacks skill, just that's the skillsets it requires is a fairly short list. The skills you need to succede are good aim, spatial awareness, positioning and knowledge of stats and items. Fairly standard for a FPS.
One thing that Hawken has that's a big selling point is that you are piloting mechs. So why not add special techniques that make you feel like you are pulling off complicated manuevers in a vehicle designed for war_ I would like to see advanced techniques which are hard to pull off, but with practice can greatly improve your performance even with underpowered mechs.
Games designed for competition sometimes have such teniques that add to the gaming experience. These usually don't interfere with beginner and intermediate games but are crucial for high tier play.
Notable Examples:
- Quake "Rocket Jumping"
- Unreal Tournament 2004 "Wall Jumpimg"
- Street Fighter 3 "Parry"
- Super Street Fighter IV "Focus Attacks"
- Smash Bros. Brawl "Sex Kicks" and "Wave Dashing"
Yes, some of these are fighting games. But they are also at the apex of competitive games, because of the subtle and hard to learn expert mechanics.
Adding advanced techniques to Hawken could help with some of the balance proplems in the game. As long as the mechanics of the techniques work slightly different between the classes, it might be better than just buffing underpowerd stats. Below are some game mechanincs that I think could add combat variety, and increase the feeling of piloting a mech.
Power Drift Mechanic
Thruster Burst
Acceleration
Any one of these techniques could be added to Hawken to diversefy playing styles and encourage new skillsets in my opinion. Rather than thinking of mechs as tanks with legs, it's posible to explore unique advantages a mech could bring to the battlefield and turn those ideas into game mechanics.