What's your favorite map_
#21
Posted January 26 2014 - 11:53 AM
But i'll choose bazaar.
#22
Posted January 26 2014 - 12:26 PM
#23
Posted January 26 2014 - 09:29 PM
Last Eco is the worst map.
(Though a lot of us actually like how it looks, but not how it plays.)
Edited by Cannonaire, January 26 2014 - 09:32 PM.
HC/MC Calculator (thread) UPDATED 2013/12/21
#24
Posted January 27 2014 - 02:09 AM
As for best, probably Front Line or Prosk. Both are just so fun and look amazing.
<HKN://Sig-Process-01023 END
#25
Posted January 27 2014 - 11:29 AM
Stuff on YouTube: https://www.youtube.com/user/Hokisern
#27
Posted January 28 2014 - 12:42 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#28
Posted February 10 2014 - 06:38 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#29
Posted February 10 2014 - 06:43 PM
#30
Posted February 12 2014 - 01:56 AM
I tend to have closer scoring games on those two maps than the others.
#31
Posted February 12 2014 - 03:19 AM
The rest_ Origin, Wreckage, Prosk, Front Line, Facility -- in that order
I'd put Last Eco lowest as well. Not a fan. It's beautiful--the best looking map--but diverges from the cover scheme of the other maps.
#32
Posted February 14 2014 - 08:23 AM
I love front line for siege, it is probably the most balanced map imho for the game mode. Caters to pretty much every class. However I think it is too wide across in MA and in TDM, making for a lot of walking and boosting around rather than fighting. Maybe make the size of the map differ depending on what game mode you are playing.
Overall my favorite is Bazaar, mostly for the aesthetic of the map. I think it looks great and has a lot of cool different areas. It is a nice size as well, there is distance between places on the map but you don't feel like it takes forever to get there. I always feel like I have options, as far as approaches/retreats, in MA and TDM. Despite the hate it gets for balance in Siege, I think it is an awesome map. There just needs to be some adjustments to the approaches to the aa to make it more balanced.
#33
Posted March 15 2014 - 06:15 AM
#34
Posted March 15 2014 - 06:16 AM
#35
Posted April 06 2014 - 06:41 AM
Edit: I'd love a new map based in Bazaar as well!
Edited by The_Silencer, April 06 2014 - 06:42 AM.
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"The difference between theory and practice is smaller in theory than it is in practice"
#36
Posted April 06 2014 - 06:44 AM
Not the most visually appealing, but definetly the most well designed map in my opinion, plenty of options for how to attack the enemy, every mech is viable and can play it's own roles.
#37
Posted April 06 2014 - 06:47 AM
#38
Posted April 07 2014 - 11:14 AM
#39
Posted April 09 2014 - 06:39 AM
Last Eco
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#40
Posted April 09 2014 - 08:41 AM
In that sense it's actually a pretty fuzzy bunny map, but whatever makes me feel like I'm good at the game!
Edited by reVelske, April 09 2014 - 08:42 AM.
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