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New Map Idea inspired by RopeFish


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#21 The_Silencer

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Posted April 03 2014 - 02:31 PM

Just as side note: One more map following the lines of the Prosk's design would be much -and much and much..- appreciated here. :D

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#22 Sadistic_Dentist

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Posted April 08 2014 - 08:52 AM

Nice idea. But about this environmental hazard... It wuld be unrealistic if the mechs were just blowing out in mid-air. They would just fall down and use their thrusters to mitigate the fall damage. then, the camera would travel to the garage.
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#23 Z3roCool007

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Posted May 14 2014 - 08:13 AM

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#24 kingalbert2

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Posted May 18 2014 - 03:48 AM

how about a map that is a battleship production plant_

or what i would like is a map that is ontop+inside a large flying airship
you could make use of it as jumping off would not insta kill you but you'd get behind (since you lose speed relative to the ship)
if you are fast enough however, you can use that to leave, stay behind a sec and than land on the far end of the ship for a surprise flank manouvere

or else:
a large ship in space that has on both sides a frigate attached to it with various boarding tubes.
these boarding craft are the spawns and players can use both the tubes OR the roof to board the main ship, which is the actual battle site
twist: in ma, it is the enemy boarding ship that is the silos target.
in siege, launching the battleship would have a ship of the fleet approach and take fire on the enemy boarding frigate. holding the aa would not have some silo firing, but would make the ships main batteries unleash a volley on the battleship. it takes longer to charge than the regular aa but does more damage. also, if both battleships are up at the same time they deal a LOT of dmg to each other

Edited by kingalbert2, May 18 2014 - 03:57 AM.

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#25 LeeHarveyOz

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Posted August 08 2014 - 10:22 PM

View PostThe_Silencer, on April 03 2014 - 02:31 PM, said:

Just as side note: One more map following the lines of the Prosk's design would be much -and much and much..- appreciated here. :D

A Sentium urban space. Taller, cleaner, bluer.

#26 SoldierHobbes11

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Posted August 10 2014 - 10:55 AM

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#27 Battlesbreak

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Posted August 20 2014 - 12:23 AM

New map_ Hell yeah I would return to play for a while if new map comes out.

#28 MechFighter5e3bf9

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Posted August 20 2014 - 01:15 AM

that near floating city reminds me of turok evolution the chapter 9 Vertigo

actualy that was a bad example video but the other ones related are ok

Edited by MechFighter5e3bf9, August 20 2014 - 01:16 AM.

i don't mean any of it

#29 ThatDamnedBoedy

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Posted September 01 2014 - 12:59 PM

there will never be new maps.  Hawken is dead long live Hawken.  No patch or updates in months.  Devs all silent.  Art staff all laid off.  Yeah...thats where we are.

#30 Battlesbreak

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Posted September 03 2014 - 08:15 AM

View PostThatDamnedBoedy, on September 01 2014 - 12:59 PM, said:

there will never be new maps.  Hawken is dead long live Hawken.  No patch or updates in months.  Devs all silent.  Art staff all laid off.  Yeah...thats where we are.

Pretty much I expected this to happen. The current player community is just all hard core players and there is none new seen.

#31 IronClamp

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Posted September 03 2014 - 03:09 PM

Even the damn test drives have ceased rotating!

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#32 MCX_TheRockMachine

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Posted September 06 2014 - 06:12 PM

View PostSandSpider, on January 30 2014 - 04:07 AM, said:

I was thinking of something more like this.

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Devs, can we look forward to a battle map taking place on/inside a transporter or warship that is moving in real time across space/sky_  This would make an intense battle and offer your artists the chance to integrate some stunning visuals into Hawken.
exactly what I mentioned about a year ago!

#33 MechAnt7

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Posted September 07 2014 - 02:54 PM

Love this idea. I imagine it to be like Origin but with sides open to air. Multilevel awesomeness (Origin is my favorite map).

When we actually get to see and play in it is another matter entirely....

#34 ZeroSteelfist

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Posted September 10 2014 - 10:36 PM

I would fight to the death in a robot here.




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