New Map Idea inspired by RopeFish
#21
Posted April 03 2014 - 02:31 PM
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"The difference between theory and practice is smaller in theory than it is in practice"
#22
Posted April 08 2014 - 08:52 AM
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes
#23
Posted May 14 2014 - 08:13 AM
Now I know we can never be friends
-EliteShooter
#24
Posted May 18 2014 - 03:48 AM
or what i would like is a map that is ontop+inside a large flying airship
you could make use of it as jumping off would not insta kill you but you'd get behind (since you lose speed relative to the ship)
if you are fast enough however, you can use that to leave, stay behind a sec and than land on the far end of the ship for a surprise flank manouvere
or else:
a large ship in space that has on both sides a frigate attached to it with various boarding tubes.
these boarding craft are the spawns and players can use both the tubes OR the roof to board the main ship, which is the actual battle site
twist: in ma, it is the enemy boarding ship that is the silos target.
in siege, launching the battleship would have a ship of the fleet approach and take fire on the enemy boarding frigate. holding the aa would not have some silo firing, but would make the ships main batteries unleash a volley on the battleship. it takes longer to charge than the regular aa but does more damage. also, if both battleships are up at the same time they deal a LOT of dmg to each other
Edited by kingalbert2, May 18 2014 - 03:57 AM.
#27
Posted August 20 2014 - 12:23 AM
#28
Posted August 20 2014 - 01:15 AM
actualy that was a bad example video but the other ones related are ok
Edited by MechFighter5e3bf9, August 20 2014 - 01:16 AM.
#29
Posted September 01 2014 - 12:59 PM
#30
Posted September 03 2014 - 08:15 AM
ThatDamnedBoedy, on September 01 2014 - 12:59 PM, said:
Pretty much I expected this to happen. The current player community is just all hard core players and there is none new seen.
#31
Posted September 03 2014 - 03:09 PM
"Or maybe we'll just have to go through you"
#32
Posted September 06 2014 - 06:12 PM
SandSpider, on January 30 2014 - 04:07 AM, said:
Quote
#33
Posted September 07 2014 - 02:54 PM
When we actually get to see and play in it is another matter entirely....
#34
Posted September 10 2014 - 10:36 PM
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