LoC_TR, on February 09 2014 - 03:04 AM, said:
breadeffect, on February 09 2014 - 02:44 AM, said:
Thanks for your response. You really think the EOC takes more skill_ I didn't think so. I thought it was much much easier than the Bolt. I think the EOC is much stronger and is way more viable too. You're right that they shouldn't change the damage on the Corsair, I think it is strong enough. Something is till off with the MIRV though imo, it's just not worth switching to. The KLA is just way more effective, even in cqc. At first i though it was jitters too but everyday i use this mech since the release and everyday i go to work, but it never comes.
You're telling me that once you get in close that you can make that BOLT/MIRV work_ I'm talking about this heat of battle and you got a infils and beserkers and what have you zipping all around. If i miss with the MIRV i feel i wasted so much time and damage i could have managed with a KLA. Usually by the end of that thought I've been tow'd twice.
Try going EOC and just use the KLA, don't switch to the MIRV, and tell me that isn't way easier.
I don't think it takes "more" skill persay because the weapon itself isn't that hard to hit (Because I absolutely love my EOC). BUT because Bolt and Reflak is a hitscan weapon, they'll always be easier to land rather than spending time trying to hit the mines/lay them properly. In fact, I found the EOC to be pretty strong now that the game's health pools were reduced. But due to the fact that the secondary is such a detrimental loss if I miss, I'd rather use the 2 weapons that allow for missing. And yes, the KLA is worth using more in CQC if anything now. Its a more reliable thing to land than the MIRV is. Perhaps what they might want to do with the MIRV is do what they did with the Flak with removing some tracers on it, and moving the damage into the remaining tracers. Most of my problem is that I'll either wiff the shot entirely or barely hit the person with a volley.
I can make the Reflak work ABOUT as good as I did back in Ascension for the fact that it didn't take that much of a hit in terms of nerf. Bolt's more finicky because of it being an extreme CQC weapon imo. MIRV imo is a great way to stop Air A's from flying around now and I find its a lot easier to land those than the ground A's zipping around me (which I would use KLA). The fall off damage for the reflak is annoying because it was easy to just snipe people as they were running, but the damage it provides still is good. I just think the Reflak and Mini Flak need to be more unique from each other.
And EOC and KLA is god tier if done correctly like I said. As of right now an EOC Raider will be much more successful playing all mid range game than playing the other 2 options with their need to dive in. The potential for Raider EOC's in this meta are much greater than reflak and bolt IF someone uses it correctly. But like what Fury mentions, he doesn't want to have to deal with a primary charge time, just wants to rely on his secondary more, and he's arguably one of the best Raider players out there.
That being said, I'm probably gonna be using all 3 weapons depending on the map now, rather than just using Reflak constantly.
And yes, CQC Raider is what the Raider is meant to do and be proficient in. With that being gone, the Raider seems to be way less effective overall. Xacius pointed this out to me last night, but remember that the Raider has been broken since the beginning of its release in essence. It as always been a stupidly good mech that not many people use currently. After finally seeing a nerf against it, our gameplays slightly suffered for this reason. Granted, the nerf on it IMO was too much and something should be changed.
As for the speed thing, honestly I would love for my Raider to be the fastest boosting mech in the game ONLY whilst in Blitz. I think thats a nice compromise to where I want it to be. Because in all honesty, you shouldn't have to dodge boost to catch up to people while in Blitz, that should be done already for you and allow you to fire whilst moving rather than interrupting your shots to slightly gain more speed. Idk, testing is gonna happen for the next few weeks for me and the Raider to see what aspects specifically are lacking rather than assuming I need to be faster. Thats just what I've gathered from about 10 matches with it so far.
Zanozus, on February 09 2014 - 02:53 AM, said:
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The Raider shouldn't be an easy mech to play, it should be VERY punishing if you don't hit your shots and VERY rewarding to land them.
Reward is very poor. If I play the hardest mech in the game I expect high DPS. Now, every sustain shooter can pick off me easily, without complicated maneuvers, just staying on the open field. Even if land all my missles in the target.
It is rewarding if you'e using an EOC or a Bolt. It WILL 1 shot any A when coupled with a Det or HE. I think that functionality should be kept for the Raider imo because it allows it to directly stop A's if they're stupid and can still harm C's effectively quick. The Alpha on it is right where it needs to be, just the speed or the armor on it feels wonky (as of now). I mean even with Deflectors boosting doesn't negate that much damage.
Edited by breadeffect, February 09 2014 - 03:13 PM.