Nosmer, on March 17 2014 - 01:04 PM, said:
Zanozus, on March 17 2014 - 12:48 PM, said:
Too strong_
Pointless, we don't need any more mechs with hellfire, tow, grenade launcher, or sabot. Part of what makes the raider so unique is its weapons.
On the point of having separate cool downs for KLA and MIRV. If you do this without properly balancing the two you risk marginalizing (making useless) one or the other. The raider can be fixed with some simple stat changes. No need to make the balance environment for the raider more complex. It was good before and can be good again. The only things that have changed are the stats so only stats should be changed. Keep the new ideas for weapon mechanics for new mechs.
Reload speed of MIRV and KLA should be slightly shortened. Not by much however, if there is a significant reduction it will be far too powerful. Increase in boost speed while in blitz would be nice as well. HP is good where it is.
If these changes don't do it, I would suggest a further change. That change being a slight increase in the projectile speed of the MIRV projectiles.
I keep saying slight changes because as many have stated, the mech is just a little off. It shouldn't require any significant changes.
I have suggested these earlier and I will just restate to keep relevant.
Edited by CounterlogicMan, March 17 2014 - 01:17 PM.