The Techcinerator breaks Hawken. The TechHealer breaks Hawken. This mech is conceptually flawed and a nightmare to play against.
If I find myself against a team where one guy is playing tech consistently, I see one of two things happening:
1. The Tech sticks with its team and heals nonstop. Other team becomes 2x harder to kill and can sweep across the map. Even basic teamwork turns them into a force of nature. I usually lose these matches unless I pull out my Tech, which I've intentionally practiced with so that I can try to counter enemy Techs.
2. The Tech plays offense. Sticks with the team and heals occasionally, but chases down any weaker opponents, locks the Incinerator onto them, and hovers/jumps around, nearly impossible to hit even with a shotgun-type weapon, and bleeds them to death. I have seen a strong upswing in this behavior recently, and it's very, very difficult for me to counter. I am not a top-tier player, I have enough trouble with scouts and reapers dodging like flies, and I've died due to sheer DPS because the tech got in my face and was impossible to hit before I bled out.
The first instance is annoying as hell because it forces me to play a class I hate in order to have any hope of winning. I don't like the Tech's progression, I don't like healing other people, I don't like being in a tin can. Hate it, hate it, hate it. The second instance is simply infuriating: with the Incinerator's insta-lock (you don't even have to TRY to aim!!) and constant DPS, a skilled Tech pilot can facehug practically any A or B class mech to death all on their own. I've literally seen a Tech player be the deciding factor in TDM, match after match. Whatever team they're on will win, especially if the Tech takes the offense once in a while. If someone can fly a Berserker really well, they can be a gamebreaking Tech. I've personally asked super-skilled Tech players to use other mechs occasionally instead of just spamming the Tech, just so we can have a chance or the other team can.
Just recently, I played a 2v2 against 2 techs. They healed each other constantly, double-facehugged us to death with Incinerators faster than my partner or I could respawn to help each other, were extremely mobile, and the players refused to use other mechs. It sucked and I quit after 3 deaths, they were too hard to hit and the players were really rude trolls on top of that.
Hawken devs, PLEASE either redesign the Tech from the ground up or get rid of it. Having a weapon you don't even have to aim to use is gamebreaking and a terrible idea. Here's my recommendation:
1. Make the TechHealer a burst weapon instead of an automatic fire. Similar to the HEAT cannon, the longer you hold down the trigger, the bigger a heal you can give, up to a point. Baseline 35 health, peak of 125. These are just numbers I'm throwing out, but I hope they get my point across.
2. Get rid of the Incinerator. As it is, either the pilot never uses it (heals only/can't survive in close-range long enough), or they fly the Tech like a Scout or Berserker and can abuse the weapon. It's not fair, and it needs to go. I don't have any real suggestions for a replacement - maybe a mobile shield_ The Incinerator should never have been put in the game.
3. If you're going to keep the Incinerator, make the Tech a slower B class mech. It will be easier to hit, harder for the pilot to facehug and dps someone to death. Either that, or throw in some motion/fuel penalty when firing Incinerator.
I like the idea of a healing unit in the game. It promotes teamwork and some people like that style of play, so it should be there. But the Tech as it stands is annoying - even a newbie can alter the flow of a battle if he/she runs a tech adequately well, and a top-tier player can (as the leaderboards show) be life support for their teams or tear apart damaged enemies in short order. Also, there should be no more than one tech on either team. Maybe this can be a separate server or something, but the class is too easy to abuse and too gamebreaking for there to be 3 or 4 in a match.
Edited by S1RKN0CKS4L0T, May 08 2014 - 12:07 PM.