SMC - AR - PointD Vulcan - which one is best_
#21
Posted March 16 2014 - 01:02 PM
Worst 7k HC I ever spent.
I've got double the K/D with the stock weapon.
#22
Posted March 17 2014 - 12:16 AM
Edited by UrKungFuNoGood, March 17 2014 - 12:16 AM.
#23
Posted March 17 2014 - 02:15 PM
so wet e-puzzy, y jelly_...
#24
Posted March 20 2014 - 12:08 PM
And though it has technically higher dps its not high enough to totaly dominate someone well enough to let you switch from evasive hit and run peekabooing into down-bearing face melting.
Maybe its different if you are playing a fatty and feel like taking some damage is acceptable.
It does sound cool which may have uses of its own but meh. I went back to SMC.
#25
Posted March 20 2014 - 09:03 PM
Duralumi, on March 16 2014 - 07:37 AM, said:
SMC for everything else.
Assault Rifle needs to be made a burst-fire weapon to differentiate itself from the Hawkins RPR.
Anyway, there's only a need to differentiate weapons if they're on the same mech.
#26
Posted March 20 2014 - 10:34 PM
#27
Posted March 22 2014 - 07:38 AM
PhasmaFelis, on March 20 2014 - 09:03 PM, said:
Duralumi, on March 16 2014 - 07:37 AM, said:
SMC for everything else.
Assault Rifle needs to be made a burst-fire weapon to differentiate itself from the Hawkins RPR.
Anyway, there's only a need to differentiate weapons if they're on the same mech.
Autocannons in real life also have burst firing mode to promote accuracy. Heat from continuous firing makes the cannon's barrel expand, which causes inaccuracy.
Edit: To add and clarify why I said autocannon, what looks like an Assault Rifle on a mech, could very well be a 30mm autocannon on a light tank/IFV.
Edited by Kopra, March 22 2014 - 10:52 AM.
#28
Posted April 02 2014 - 12:30 AM
I mean, I keep always moving and made short rounds of shoots on my target when cross my sight, that allows me to generate less heat.
So it is useful for me to have a weapon wich requires to focused on trace enemy movement at the same time I move to hit it.
I suppose it is a better weapon for a non assault mech, maybe a C class. But not for Medium mechs that are constantly moving.....
#29
Posted April 02 2014 - 08:16 AM
My thoughts are preference is related to mech and play style. I didn't think the SMC was a bad weapon, but you usually think unlocking a weapon will result in an increase in an weapons advantage. With this game I don't think that is the case.
#30
Posted April 02 2014 - 11:50 AM
#32
Posted April 06 2014 - 01:30 AM
Edited by RageFlakez, April 06 2014 - 01:34 AM.
#33
Posted April 06 2014 - 06:40 AM
mrvile, on March 15 2014 - 07:54 PM, said:
If you like to stick back and engage from a distance, AR is definitely worth it. past a range of 160m, the SMC dps is reduced by about 75%, anything past the 150m range the AR will easily out dps the SMC.
#34
Posted April 06 2014 - 06:55 AM
SuperSpartacus, on April 06 2014 - 06:40 AM, said:
It only has a 40m advantage, and the lower fire rate/extra heat hurts the AR's damage more on missed shots.
If you already have SMC it isn't worth picking up AR this patch.
Edited by Stingz, April 06 2014 - 06:55 AM.
Someone elses data of Hawken gear/mechs | and another one
#35
Posted April 08 2014 - 10:54 PM
#36
Posted April 10 2014 - 04:39 PM
Edited by Frisbee_Player, April 10 2014 - 04:40 PM.
#37
Posted April 13 2014 - 12:08 AM
Vulcan I have a Love/Hate relationship with. Maps like Wreckage with lots of forced close up encounters, you can easily become a complete monster (Hello, Quad Kill and 10 streak), it does better against C mechs than A obviously since the spread hurts less on a bigger target. More wide open situations like the AA on last Eco, or playing on Bunker.... May as well be throwing the bullets with how likely you will hit most of the time.
Unrelated, I actually like the Map Bunker. Because it's more painful to people who try (and fail) to Lone Wolf in a Team Game than the other maps... Which seems to be where most of the complaints I personally see made during a match come from. Sorry that trying to "Flank" the entire enemy team by yourself on a map with high visibility and low cover didn't work out for you the 12th time guy.
Totally worth the price of admission, even the lost matches where we got the ones who forget the T in TDM.
Back on topic, you couldn't pay me to use the Vulcan on Bunker unless I had no other Primaries. But I can't put it on fast enough when Wreckage pops up and there are C classes to shoot.
#38
Posted April 13 2014 - 01:27 AM
I use it on all mechs that I use that have it availible,
and I have no problem taking care of the spinup-time while corner-poking with my TOW.
SMC only outclasses the Point-D in CQC if you either miss alot, or you're fighting 2 C-classes at once without the cooldown ability ready.
Either that, or you simply suck at taking care of the spin-up time. That's not the Point-D's fault, but yours.
The accarucy of the Point-D isn't bad either.
Go test it instead of looking at the stats.
I usually stomp with my Point-D Cr-T.
Stop saying a gun is bad simply because you suck with it.
#39
Posted April 13 2014 - 05:59 AM
If you get used to get really close to enemy they are pretty dead if you chase them with that weapon. About the spinup time, its only a matter to predict when enemy is going to be visible.
#40
Posted April 20 2014 - 11:10 PM
Point-D Vulcan - extremely effective at close range, good for closed maps like Uptown, Wreckage. Spin it up while you are behind cover and when enemy will be in range, show up and start shredding. It would be OP if it didn't have that spin up time.
SMC - close to mid range, something between Vulcan and AR.
They are all good, but for different situations.
WT: Nice game, tanks finally implemented!
MWO: P2W, movement is fuzzybunnied up
HAWKEN: Great game, but crashes sometimes
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