It is completely logical that the Scout class should be a glass cannon, having a low number of hitpoints but doing whole lot of damage. But it is also completely irrational because of the maneuverability that the Scout class is given. I think most players who are average or better will attest that the class is near impossible to hit especially during clutch situations in Deathmatch mode. The class glaringly imbalances the game for everybody in Deathmatch mode.
It is not a matter of me personally being unable to frag players who use the Scout class, but it is a matter of everybody having limited success against it in Deathmatch mode.
The screenshot I have uploaded depicts a typical example of what the outcome of a Deathmatch session looks like whenever a Scout player joins it. This example has repeated itself at least seven times within the last two days, and I do not play Hawken very often to begin with. Practically nobody can beat it.
From my standpoint, the Scout class is only overpowered because of the relative ineffectiveness of machine guns and assault rifles. Hitting it with a rocket is, for the most part, out of the equation because of the class's uncanny leverage with maneuverability, which it can use to typically flank a player with the...flak cannon type weapon that it has, dealing massive amounts of damage whilst avoiding return fire.
The proper fix should be to increase the damage of machine guns and assault rifles, perhaps on a per-mech basis. The submachine gun and assault rifle should deal more damage depending on how armored the class is. The heavier classes should have the greatest defense but deal the least damage with machine guns and assault rifles while the lighter classes should have the least defense but deal greater damage with machine guns and assault rifles. The Scout class has a flak cannon type weapon already, so it would be unnecessary to amplify its damage.
I reiterate:
The heavier the class, the lower the damage it deals. The lighter the class, the more damage it should deal.
Currently the problem is that assault rifles and machine guns do the same damage regardless of mech. As one who plays the Berserker class, I have no problems against Vanguard and Assault, but I always lose against Scout.
I understand this game is in beta and I understand it has a lot of room for improvement. I would ask that the developers consider this logic going forward. These issues are not immediately clear in Team Deathmatch, where the underprivilege of certain classes is generally overshadowed by the success of more privileged classes on their respective teams. Case in point, if somebody comes in with a Vanguard mech and your team "appears" to be doing well, you may not notice the discrepancies. But in Deathmatch, the discrepancies become very clear.
Awesome game, but it could be a bit more fair, especially in Deathmatch.