Armor Fusor
#1
Posted March 22 2014 - 04:08 PM
eg. I score an assist and am set to recover 13% of health over the next 20 sec. 6 seconds later, I score a kill_
Do I continue to recover my 13% over the next 14 sec_ (in other words the kill has no effect_)
Do I start to recover 20% of health for the next 14 sec. or 20 sec_
What happens if it's the reverse_ I score a kill and then a few seconds later get an assist_
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#2
Posted March 22 2014 - 09:49 PM
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#3
Posted March 23 2014 - 08:58 AM
#4
Posted March 23 2014 - 11:52 PM
#5
Posted March 24 2014 - 04:37 PM
Kopra, on March 23 2014 - 08:58 AM, said:
Thanks I had hoped they would have fixed it.
It really makes the number of useful internals few.
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#6
Posted April 02 2014 - 06:15 AM
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.
#7
Posted April 05 2014 - 01:26 PM
NECRO_TYPE1, on April 02 2014 - 06:15 AM, said:
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.
Could stack. If your mech has 500 armor and restores 20% on a kill, that is 100 armor. If you regenerate say 75 armor and get another kill, you could regenerate 125 over the alloted time. However, if you get several kills in a row it could make you nigh impossible to kill for however long the effect lasts. Probably why they don't do it.
Edited by renynzea, April 05 2014 - 01:26 PM.
#8
Posted April 06 2014 - 12:27 AM
renynzea, on April 05 2014 - 01:26 PM, said:
NECRO_TYPE1, on April 02 2014 - 06:15 AM, said:
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.
Could stack. If your mech has 500 armor and restores 20% on a kill, that is 100 armor. If you regenerate say 75 armor and get another kill, you could regenerate 125 over the alloted time. However, if you get several kills in a row it could make you nigh impossible to kill for however long the effect lasts. Probably why they don't do it.
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