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Armor Fusor


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#1 DFTR

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Posted March 22 2014 - 04:08 PM

How does Armor fusor work as far as stacking kills/assists_

eg. I score an assist and am set to recover 13% of health over the next 20 sec.  6 seconds later, I score a kill_

  Do I continue to recover my 13% over the next 14 sec_  (in other words the kill has no effect_)

  Do I start to recover 20% of health for the next 14 sec. or  20 sec_  

What happens if it's the reverse_  I score a kill and then a few seconds later get an assist_
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#2 dEd101

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Posted March 22 2014 - 09:49 PM

iirc each activation overrides the last. I'm not 100% sure though.
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#3 Kopra

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Posted March 23 2014 - 08:58 AM

It resets. If you get an assist after a kill, you'll regen only as if you got an assist.

#4 Krellus

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Posted March 23 2014 - 11:52 PM

oh that sucks, did not realuse that. back to deflectors!

#5 DFTR

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Posted March 24 2014 - 04:37 PM

View PostKopra, on March 23 2014 - 08:58 AM, said:

It resets. If you get an assist after a kill, you'll regen only as if you got an assist.

Thanks I had hoped they would have fixed it.  
It really makes the number of useful internals few.
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#6 NECRO_TYPE1

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Posted April 02 2014 - 06:15 AM

This should be fixed.
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.

#7 renynzea

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Posted April 05 2014 - 01:26 PM

View PostNECRO_TYPE1, on April 02 2014 - 06:15 AM, said:

This should be fixed.
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.

Could stack.  If your mech has 500 armor and restores 20% on a kill, that is 100 armor.  If you regenerate say 75 armor and get another kill, you could regenerate 125 over the alloted time.  However, if you get several kills in a row it could make you nigh impossible to kill for however long the effect lasts.  Probably why they don't do it.

Edited by renynzea, April 05 2014 - 01:26 PM.


#8 kanamisan

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Posted April 06 2014 - 12:27 AM

View Postrenynzea, on April 05 2014 - 01:26 PM, said:

View PostNECRO_TYPE1, on April 02 2014 - 06:15 AM, said:

This should be fixed.
I would suggest that each consecutive kill reduces the health regeneration time. There's no sense in having an assist negatively impact you either if you got a kill prior.

Could stack.  If your mech has 500 armor and restores 20% on a kill, that is 100 armor.  If you regenerate say 75 armor and get another kill, you could regenerate 125 over the alloted time.  However, if you get several kills in a row it could make you nigh impossible to kill for however long the effect lasts.  Probably why they don't do it.
I could see them capping it off at a max of 2 stacks at a time.. to prevent this, however a proper ballance should be struck.




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