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What...what happened to the mech guides_ o.O


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16 replies to this topic

#1 Hijinks_The_Turtle

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Posted April 12 2014 - 07:31 PM

Umm.... I think this speaks for itself....

Posted Image

Devs, please fix this. o.o

#2 Coboxite

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Posted April 12 2014 - 07:35 PM

I see we're getting ready for the "god scout" update.

#3 Hijinks_The_Turtle

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Posted April 12 2014 - 07:36 PM

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD

#4 Coboxite

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Posted April 12 2014 - 07:39 PM

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh_ So we're going for Gainax levels of giant robots.

#5 ReEvolve

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Posted April 12 2014 - 08:34 PM

This bug affects all stat bars of all weapons. I sent a message to ZC about it two weeks ago but it looks like the devs didn't have time to fix it yet... :mellow:


Posted Image

Edited by ReEvolve, April 12 2014 - 10:38 PM.


#6 Zdragow

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Posted April 12 2014 - 09:15 PM

View PostCoboxite, on April 12 2014 - 07:39 PM, said:

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh_ So we're going for Gainax levels of giant robots.

Now all we need is a giant mech constructed entirely out of battleships and we'll be doing fine.

#7 Coboxite

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Posted April 12 2014 - 10:00 PM

View PostZdragow, on April 12 2014 - 09:15 PM, said:

View PostCoboxite, on April 12 2014 - 07:39 PM, said:

View PostHijinks_The_Turtle, on April 12 2014 - 07:36 PM, said:

View PostCoboxite, on April 12 2014 - 07:35 PM, said:

I see we're getting ready for the "god scout" update.

It's the same for other mechs too. xD
Oh_ So we're going for Gainax levels of giant robots.

Now all we need is a giant mech constructed entirely out of battleships and we'll be doing fine.
Nah, all we need is too see combiners. I'd vote for a C class mech as a body, A class mechs as arms, B class mechs legs and a Repair drone for a head.

#8 Hijinks_The_Turtle

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Posted April 13 2014 - 06:00 AM

Gurren Lagann anyone_  ROW ROW FIGHT DAH POWAH!  Seriously, with these kind of stats, they could destroy Illal itself!

#9 EliteShooter

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Posted April 13 2014 - 07:32 AM

It's been like that for ages.

BTW, why you reading that, noob !






















lol jk

Posted Image


#10 oyoy

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Posted April 14 2014 - 03:55 AM

Oddly enough, in the html-style, all span classes named "fill XXX"  (inside span class="bar") has been added with an unnecessary digit 0 after the specified width number. for example 65px becomes 650px. All they need to do is to remove the '0' from all style="display: inline; width: XX0".

Took me a second to fix the first box.
Posted Image

SAMPLE CODE: Fixed "...width: 650px" to 65px

<div class="stat-bars">
<div class="stat-bar">
  <div class="l1">Damage Rating</div>
   <span class="bar">
  <span class="fill dmg" max="6" fill="26" style="display: inline; width: 65px;"></span>
   </span>
</div>

Cheers B)

#11 texas_684

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Posted April 26 2014 - 06:25 PM

x-post from bug forum:

https://community.pl...e-guideweapons/

#12 Trych

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Posted April 26 2014 - 08:15 PM

I apologize in advance for this but....

The weapon statistics..... THEY'RE OVER 9,000!

ideas are bad


#13 Zilph

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Posted May 05 2014 - 04:29 AM

View Postoyoy, on April 14 2014 - 03:55 AM, said:

Oddly enough, in the html-style, all span classes named "fill XXX"  (inside span class="bar") has been added with an unnecessary digit 0 after the specified width number. for example 65px becomes 650px. All they need to do is to remove the '0' from all style="display: inline; width: XX0".

Took me a second to fix the first box.
Posted Image

SAMPLE CODE: Fixed "...width: 650px" to 65px

<div class="stat-bars">
<div class="stat-bar">
  <div class="l1">Damage Rating</div>
   <span class="bar">
  <span class="fill dmg" max="6" fill="26" style="display: inline; width: 65px;"></span>
   </span>
</div>

Cheers B)

*Ahem* Bump, because it's a working solution... right here... There... Yep, that...

#14 PhasmaFelis

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Posted May 06 2014 - 10:43 AM

View PostCoboxite, on April 12 2014 - 10:00 PM, said:

Nah, all we need is too see combiners. I'd vote for a C class mech as a body, A class mechs as arms, B class mechs legs and a Repair drone for a head.
I can't decide if the C-class armor wings should become massive shoulder pads, or Voltron-style wings.

Or maybe all four plates line up end-to-end and form a sword.

#15 stinkinglamb44

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Posted August 11 2014 - 04:21 AM

This happened I think when they changed the way statistics were displayed from a visual scaled graph to showing the actual statistic/numbers and they didn't change the way the bars were displayed; for example, before they might've set the graph on the TOW to dmg-10 points and now they write that it does like 200 damage and they didn't fix the bar. Anyway, it's fixed now.
I'm winning.

#16 Aregon

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Posted August 11 2014 - 04:33 AM

View PostHijinks_The_Turtle, on April 12 2014 - 07:31 PM, said:

Umm.... I think this speaks for itself....

Posted Image

Devs, please fix this. o.o
Quick question:

Why the incognito_
I`ll fix it later.

#17 Hijinks_The_Turtle

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Posted August 11 2014 - 04:48 AM

View PostAregon, on August 11 2014 - 04:33 AM, said:

Quick question:

Why the incognito_

Too lazy to hit the clear history button because of me just watching funny vids and music on youtube.  I don't want to clear the cashe and refresh the page, takes too long. XD  Darn loading circle thing always pops up for me.  It happens less when I'm on incognito. :P




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