A tip for those that use hologram.
#1
Posted April 15 2014 - 11:44 AM
Against hellfire rockets, they disrupt lock-ons, effectively allowing a grenadier or rocketeer to sit at range without worrying about long range homing rockets.
For quicker mechs, placing it near the front lines of your team allows it to block line of sight, effectively giving the illusion of cover for your team.
The wall item works this way as well, sans the lock on disruption.
#2
Posted April 15 2014 - 11:55 AM
p.s. it's also cheap
Edited by Ker4u, April 15 2014 - 11:57 AM.
- lok'tar ogar -
#3
Posted April 15 2014 - 12:15 PM
Yombie, on April 15 2014 - 11:44 AM, said:
Against hellfire rockets, they disrupt lock-ons, effectively allowing a grenadier or rocketeer to sit at range without worrying about long range homing rockets.
For quicker mechs, placing it near the front lines of your team allows it to block line of sight, effectively giving the illusion of cover for your team.
The wall item works this way as well, sans the lock on disruption.
I like you already i can see you will have a productive time with hawken.
#4
Posted April 15 2014 - 12:39 PM
#5
Posted April 15 2014 - 04:34 PM
Some of the most fun I have had was just trying to trick people with holograms. Wish they would last longer or have more charges than other items.
#7
Posted April 17 2014 - 06:40 PM
#8
Posted May 16 2014 - 04:29 AM
PhasmaFelis, on April 17 2014 - 06:40 PM, said:
Holograms have saved my Rocketeer that way too many times xD.
#10
Posted May 16 2014 - 03:00 PM
mmm_yep, on May 16 2014 - 08:00 AM, said:
A pilot can lock Hellfire's to holograms. It's just like as if another mech was standing there. They don't actively prevent lock-ons or anything like that. They just get in the way.
It only ever affects me if a pilot sits his mech right beside or inside a hologram. I only see that happen in AA fights.
Edited by kasei, May 16 2014 - 03:01 PM.
#11
Posted May 17 2014 - 05:54 AM
mmm_yep, on May 16 2014 - 08:00 AM, said:
"If at first you do not succeed... reload"
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