Posted April 25 2014 - 01:09 PM
Raaaaaaaaaaaaaaaaaaaaaaaankings. It's not an end all of the retention issue, but (I've literally seen people say that they play for this on this forum) many people literally only feel rewarded by gaining a level, and once it's level 30, it's like "Hey, I've beat the game."
Sooooooooooooooo.
Variable rankings. I've posted this before, maybe two or twelve times, I'm not sure. Implement a rankings system where you can... *gasp* lose rank. Like 50 levels of that stuff. You lose rank by losing games or quitting them (also it could degrade at a slow rate over time not spent playing). The points gained or lost are multiplied by a (constant)(point contribution)/(time spent in game) ratio as well as the average MMR or rank of your team vs the other team. (Though with more players you could implement stricter ranking protocol whereby you only play with people within a certain range of your rank.)
And... yes. It is correlated to skill. Hawken is a team based game. It's very unlikely that if you're a bad player or bad teammate, you're going to be winning a lot of games. Also, it's got to be weighted, so that players gain rank faster at the beginning, and lose it slower, vs at the top, slower gain, faster loss. This was done in Halo 2 (though you could not join games in the middle, and servers waited for capacity) and it was very successful.
If you make the idea of winning the game or losing a game the primary factor in your rank, don't you think people would coordinate a little better the longer they play_ If people coordinated better, wouldn't the game be better_ If the game is better, if people feel more involved, wouldn't they want to come back_
Though, one other thing, as microphones were standard fare on the Xbox. We need hotkeys for voice/text commands. We need a better system of locating points on the map.