Scout/Infiltrator OP_
#1
Posted April 25 2014 - 11:38 PM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#2
Posted April 26 2014 - 12:06 AM
But my Vote: Scout abit too pwoerful (due to easy use) and Infiltrator is okey (as long as it does not use AR)
"Things change ... thank god, otherwise we would still hunt animals to survive and forge weapons of stone."
- FakeName
#3
Posted April 26 2014 - 12:24 AM
Make sure you have a Radar Scanner, until you're confident with tracking, and then actually monitor your radar. Stick with your team (in team games) and utilize cover and cornering tactics more often. Also, you'll come to trust your eye when it comes to spotting cloaked enemies; just make sure to watch your flank. It'll do you a world of good, especially in the staying alive department.
A general rule of thumb to remember is that when you die, check the scoreboard. If the enemies have Scouts or Infies, make sure to watch your butt extra close. Players who know what they're doing with Scout and Infie can destroy enemies. They are, as the devs wanted, genuine glass cannons. With proper use it's hard to hit them.
And nobody likes getting buttstabbed.
EDIT: Add some middle-of-the-road options like "Both mechs are fine at the moment. But a tweak or two wouldn't hurt." Having only extremes is bad. Just a thought.
Edited by Zdragow, April 26 2014 - 12:26 AM.
#4
Posted April 26 2014 - 12:45 AM
I love my heat scout... not so much my eoc inf.. but they can get husked by any good pilot if I make 1 small dodge mistake or missing 1 or 2 damage bursts.
Im not an uber pilot compared to some.. but im good enough.
To be honest reaper are pretty crazy, you should be scared of a good reaper pilot. they can be a real threat in any battle if they are played as sniper support.. bursting 1 & 2 using slug rifle can knock 50% health off and the rest of the team can easily finish the kill.
Edited by BigLag, April 26 2014 - 12:51 AM.
#5
Posted April 26 2014 - 03:22 AM
I'll try shouting it again today: "Saturnine! Saturnine! Stop the spam, Saturnine!"
_, ,_ ∩ ▒▒▒▒▒▒▒▒▒
( ゚∀゚)彡 S9!S9!▒▒▒
⊂彡▒▒▒▒▒▒▒▒▒▒▒
#6
Posted April 26 2014 - 04:12 AM
-blind
-18 FPS
-deaf
-mute
- Lost both my limbs in the Iraq War
-Paralyzed from the hair down
So you see_ Only reason is because I got technical issues, apart from that their fine.
"If at first you do not succeed... reload"
#7
Posted April 26 2014 - 05:57 AM
I often target mechs who get separated from their team, or i rush in to finalize a kill when I see a badly wounded mech.
But very often I find myself dying over and over again, ending up with a K/D ratio of 1.0
Sometimes i get killed by a single tow followed by a single shot. Two hits and I am dead.
So no, I don't think they are overpowered. It takes a lot of pratice to succeed with these fragile mechs.
#8
Posted April 26 2014 - 06:24 AM
#9
Posted April 26 2014 - 06:51 AM
#10
Posted April 26 2014 - 11:54 AM
SatelliteJack, on April 25 2014 - 11:38 PM, said:
Oh, one more thing Jack, if you get a Bruiser with SMG you can control A-Mech flanks quite well. Using the mech ability and hellfire, you can force them into defensive manoeuvres / taking cover. You can peel off some health from them with the hell fire and let the team/wing man finish the kill. If you are alone, well, good luck.
#11
Posted April 26 2014 - 02:23 PM
As a Victim: GOOD Scouts kill me easier than Good Infiltrators, GOOD scouts are harder to kill than Good Infiltrators. Too many Infiltrator (and predator) Pilots think you can't see them when cloaked and eat a free TOW/Grenade to their face because they are not playing evasively anymore, or even standing completely still. Even a bad scout pilot will not have that feeling of false safety.
As a Pilot: I am terrible with Scout (and Flak, see Flak Brawler and Raider personal badness). Majority of my [airquotes]Good[/airquotes] Scout play I had to be even more sneaky than an infiltrator, due to the effective range of the Flak weapons. Plus I prefer double tap mode which is not as helpful to full bore nonstop ground dodging spam to abuse a C classes turn cap being unable to keep up with that.
With the Infiltrator, I had a much easier and enjoyable time and the gameplay and kills felt more natural to me, don't even have an Air Compressor on my Infiltrator (Which I swear by on my Berserker).
I see a lot of people saying "If you are going to play Heat Infiltrator, you may as well play heat scout". But to my mindset, it is the other way around because if you are not good at the in your face flak Scout, you may as well take the Infiltrator's bigger HP pool if you are going to play Heat Peek-A-Boo. Unless the grenade launcher instead of TOW is a dealbreaker to you that is.
Tl;DR: A GOOD Scout is much more scary than a Good Infiltrator. But it feels a lot harder to GET Good with a Scout than it is an Infiltrator. Which is half the reason I hate the Scouts who I can't touch as they murder me in 2 seconds because DAMNIT I SUCK AT SCOUT. Being reasonably good at Infil and Berserker does not carry over to Flak Scout skill in my case.
Edited by SectionZ, April 26 2014 - 02:25 PM.
#13
Posted April 27 2014 - 09:59 PM
Zdragow, on April 26 2014 - 12:24 AM, said:
Make sure you have a Radar Scanner, until you're confident with tracking, and then actually monitor your radar. Stick with your team (in team games) and utilize cover and cornering tactics more often. Also, you'll come to trust your eye when it comes to spotting cloaked enemies; just make sure to watch your flank. It'll do you a world of good, especially in the staying alive department.
A general rule of thumb to remember is that when you die, check the scoreboard. If the enemies have Scouts or Infies, make sure to watch your butt extra close. Players who know what they're doing with Scout and Infie can destroy enemies. They are, as the devs wanted, genuine glass cannons. With proper use it's hard to hit them.
And nobody likes getting buttstabbed.
EDIT: Add some middle-of-the-road options like "Both mechs are fine at the moment. But a tweak or two wouldn't hurt." Having only extremes is bad. Just a thought.
I've got less than 80 hours, so a vet I am not, that's for sure. ;P And buttstabbed_ Are you a TF2 fan_ And yeah, extremes aren't the best, so I'll be sure to keep that in mind for the future. Thanks for all the feedback.
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#14
Posted April 27 2014 - 10:14 PM
Do not follow him behind the corners unless you want to have a meeting with grenade right at the face. Do not fly a lot when you have Infiltrator on your sight you become his breakfast if you do so. Do not stand between or close of walls or Infiltrator gives you a really solid answer why (Grenade at back or face)
For scout *Bruiser, Raider and Incinerator walks in* These guys when correctly played will make scouts cry... A lot.
#15
Posted April 28 2014 - 03:14 AM
#16
Posted April 28 2014 - 05:24 AM
Fred is sad hes not like the other robots
[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
#17
Posted April 28 2014 - 05:49 AM
Battlesbreak, on April 27 2014 - 10:14 PM, said:
When Scout is correctly played Bruiser is nothing.
Scout can just corner poke Bruiser to death,
and the Hellfires can't hit as the Scout'll already be around the corner.
Ontop of that, hellfires are easy to dodge, especially in a fast Scout.
About any burst mech can make Scouts cry, depending on your and their skill.
Reapers can make Scouts cry in CQC.
You name it.
Sustained-fire mechs other then the Incinerator don't really do a whole lot to a good Scout.
Unless, ofcourse, you think a Scout that always rushes in without corner poking is a good Scout.
Edited by Meraple, April 28 2014 - 05:50 AM.
#18
Posted April 28 2014 - 07:25 AM
Meraple, on April 28 2014 - 05:49 AM, said:
Battlesbreak, on April 27 2014 - 10:14 PM, said:
When Scout is correctly played Bruiser is nothing.
Scout can just corner poke Bruiser to death,
and the Hellfires can't hit as the Scout'll already be around the corner.
Ontop of that, hellfires are easy to dodge, especially in a fast Scout.
About any burst mech can make Scouts cry, depending on your and their skill.
Reapers can make Scouts cry in CQC.
You name it.
Sustained-fire mechs other then the Incinerator don't really do a whole lot to a good Scout.
Unless, ofcourse, you think a Scout that always rushes in without corner poking is a good Scout.
#19
Posted April 28 2014 - 07:29 AM
#20
Posted April 28 2014 - 11:27 AM
It's easier to kill an Infiltrator in the open and it has less tools to get away, yes cloak makes it dissapear from the radar but it depletes fuel reserves even faster. Mobility is king.
As for being OP I'm not good enough to really judge that, I do feel that Scout is slightly too strong, but making it slower or taking armor off a mech that already has so little might just make it suck. Infiltrator hits very hard but is a lot harder to play correctly than the Scout imo.
Edited by n3onfx, April 28 2014 - 11:28 AM.
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