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Composite armor - My thought's - have been running it about 2 weeks


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#1 Amisto

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Posted April 30 2014 - 04:02 PM

composite armor - why is it good_  takes 1 slot,  It give's you 15% damage reduction after you die, this means that until you get a kill, or 2 assist, everyone shooting you , ie the entire enemy team does 15% less damage to you, add in deflectors 2 and you have a potential for 35% damage reduction.

this = 445 effective hp (theoretical maximum) on an infil

How does this help_  Well, it will help you in a 2 vs 1 quiet a bit

This is why I use it, games that I take no deaths are not what I would say are common, I will be dieing anyways, so I will get use out of this device.

Why do people think it is bad.. well it stops working when you get a kill/ 2 assists, well if it helps you get a kill in a 2 vs 1, it just paid for itself imho, and might even help you get double and triple kill's, you need extra armor when you are facing multiple enemies, after one is dead, it is ok that you lose the reduction, as it already helped you get the fight down to a 1 vs 1, etc you get the idea.

what do other people think.

#2 Kopra

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Posted May 01 2014 - 12:15 AM

Damage resistance isn't additive in this game. It's multiplicative.
Deflectors + composite armor means you are first taking 80% and then 85% of the damage. 0.8*0.85=0.68 so it's a 32% damage reduction, which isn't far from 35% but just wanted to clear that out! ;-)

#3 Lightangel112

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Posted May 01 2014 - 02:37 AM

For that first engagement its an advantage.
For those with high kd ratings, also useless.

View PostMeraple, on June 01 2014 - 11:54 AM, said:

If you want to be a Professional Yolodriver just go with DETs and the rest EMPs.

#4 Ker4u

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Posted May 01 2014 - 02:55 AM

hands down best internal for siege,  having +15% when  taking aa or  attacking energy collectors is huge, just need to die at right timings.

Edited by Ker4u, May 01 2014 - 02:56 AM.

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#5 NECRO_TYPE1

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Posted May 01 2014 - 06:04 AM

It's useless if you're getting high K/D like Lightangel112 stated. If you're not very good and die quite a bit, then it could be a slight boost.

#6 DaPheel

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Posted May 01 2014 - 07:30 AM

very underrated internal. Even with a good k/d it can help. Good use of a spair slot.
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#7 Battlesbreak

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Posted May 01 2014 - 07:48 AM

Pretty much useless on my part sorry.

#8 Amisto

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Posted May 01 2014 - 08:12 AM

View PostLightangel112, on May 01 2014 - 02:37 AM, said:

For that first engagement its an advantage.
For those with high kd ratings, also useless.

I would say anyone going 25 and 1 is not playing vs a team at their level.  Get in a game with all players being over 2k mmr and you will see no one get's super high kdr's when the teams are balanced.  If I go 15-20 ish and 5 death,  I would say that is a good score for me in high levels anyways.

Let me also add that me getting quadra kills seems to happen more frequently since I got rid of AC and added composite, could be co-incidence, I suggest you try it out.

#9 caduceus26

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Posted May 01 2014 - 08:14 AM

From my perspective this internal is highly dependent on pilot's play style and/or skill.  If one is a hard to kill pilot or plays to avoid getting killed (peek-a-boo, hit-and-run tactics) then this wouldn't be the internal for that type of play. Also as has been stated, if one's kills are way high relative to one's deaths this internal wouldn't help much.  Probably most effective for YOLO-type play or with newer players who haven't quite mastered the movement and positioning skills yet.
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#10 phed

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Posted May 03 2014 - 03:04 PM

i like this internal, but it's very situational.  i only have it on one scout that also has extractor and the bigger orbs thing...  and only pull out this scout for the first round of a siege.  i also have it on my main brawler for lols.

#11 PhasmaFelis

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Posted May 03 2014 - 08:32 PM

Composite is really really handy for newbies and casuals. If you struggle to get even one kill, then you're gonna be getting the benefit more often than not, and 15% is pretty huge. I kinda feel like it should be the first thing a new player puts on their Fred.

If someone tells you that composite is "useless" (not just for them, but for everyone), then they're one of those annoying PRO HARDCOREZ types who's forgotten where they came from.

#12 ninjab3ta

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Posted May 06 2014 - 01:57 PM

View Postcaduceus26, on May 01 2014 - 08:14 AM, said:

From my perspective this internal is highly dependent on pilot's play style and/or skill.  If one is a hard to kill pilot or plays to avoid getting killed (peek-a-boo, hit-and-run tactics) then this wouldn't be the internal for that type of play. Also as has been stated, if one's kills are way high relative to one's deaths this internal wouldn't help much.  Probably most effective for YOLO-type play or with newer players who haven't quite mastered the movement and positioning skills yet.

You mean like every internal in the game_

It's a good choice for those pilots who play more aggressively as it can help them maintain a 1:1 k/adr and/or C-classes who's main purpose is to soak damage, and generally do not have that fun thing called mobility to actually escape a less-than-ideal encounter with 4 buzzing berzerkers.

Edited by ninjab3ta, May 06 2014 - 01:57 PM.


#13 caduceus26

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Posted May 06 2014 - 04:27 PM

View Postninjab3ta, on May 06 2014 - 01:57 PM, said:

View Postcaduceus26, on May 01 2014 - 08:14 AM, said:

From my perspective this internal is highly dependent on pilot's play style and/or skill.  If one is a hard to kill pilot or plays to avoid getting killed (peek-a-boo, hit-and-run tactics) then this wouldn't be the internal for that type of play. Also as has been stated, if one's kills are way high relative to one's deaths this internal wouldn't help much.  Probably most effective for YOLO-type play or with newer players who haven't quite mastered the movement and positioning skills yet.

You mean like every internal in the game_

It's a good choice for those pilots who play more aggressively as it can help them maintain a 1:1 k/adr and/or C-classes who's main purpose is to soak damage, and generally do not have that fun thing called mobility to actually escape a less-than-ideal encounter with 4 buzzing berzerkers.
Yeah.  However,  I also gave the specific dependencies so as not to just throw out an open-ended statement. The OP gave his thoughts on the internal and I gave mine. There's no "right or wrong" on this subject--just opinions..

Edited by caduceus26, May 06 2014 - 11:01 PM.

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#14 ninjab3ta

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Posted May 07 2014 - 03:24 PM

Did not mean to come across sarcastically, sorry. I also gave my own input, fyi.

#15 SoldierHobbes11

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Posted May 07 2014 - 10:34 PM

To me, this internal feels like a crutch. Rewards you for dying, which isn't a mindset I like to have in the game. Personally, I don't like it very much, and I'd rather put something else in that one slot. That being said, if you're new to the game and your struggling, it can help you as a kind of training wheels.

Edited by SoldierHobbes11, May 14 2014 - 12:16 PM.

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#16 Krellus

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Posted May 11 2014 - 12:54 AM

this internal is very strong in closely matched games, which is when you want an extra 15%. if you are already steamrolling opponents then you are still winning, who cares, you didnt use yr 1 slot internal, but then u didnt need to. composite armour is a big adv when duelling your nemesis.

#17 Abanomex

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Posted May 12 2014 - 07:30 AM

i think its great, 15% reduction is a lot, and it doesnt matter if i have a HIGH KDR, i usually get several kills before dying (my record its around 17), the thing is that you will eventually die most likely, and when you do, its like respawning with a bulletproof vest, and its only one slot, besides its not like you are using your other internals 100% of the time.

#18 dorobo

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Posted May 14 2014 - 06:49 AM

Interesting.. Ive just slapped armor fusor on most of my stuff and forgot about these things :ph34r:

#19 MidnightCRT

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Posted May 20 2014 - 07:56 AM

Wait, if you're getting a high k/d, you're probably winning, aren't you_

That means that if you need it, it's there, and otherwise you're getting kills anyway

I might actually try it out sometime

#20 ninjab3ta

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Posted May 20 2014 - 02:17 PM

View PostSoldierHobbes11, on May 07 2014 - 10:34 PM, said:

To me, this internal feels like a crutch. Rewards you for dying, which isn't a mindset I like to have in the game. Personally, I don't like it very much, and I'd rather put something else in that one slot. That being said, if you're new to the game and your struggling, it can help you as a kind of training wheels.

For TDM this is certainly a crutch-style internal, but for objective game-modes, it can help out your team as a whole. Not to say running in guns blazing and dying is a good thing, but sometimes a brave pilot must sacrifice himself for the good of his (or her) team. Plus, since it effectively increase your Armor percentile-wise, it's really only meant for the bulkier mechs that are already partially used as damage-soaks anyway.




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