Composite armor - My thought's - have been running it about 2 weeks
#1
Posted April 30 2014 - 04:02 PM
this = 445 effective hp (theoretical maximum) on an infil
How does this help_ Well, it will help you in a 2 vs 1 quiet a bit
This is why I use it, games that I take no deaths are not what I would say are common, I will be dieing anyways, so I will get use out of this device.
Why do people think it is bad.. well it stops working when you get a kill/ 2 assists, well if it helps you get a kill in a 2 vs 1, it just paid for itself imho, and might even help you get double and triple kill's, you need extra armor when you are facing multiple enemies, after one is dead, it is ok that you lose the reduction, as it already helped you get the fight down to a 1 vs 1, etc you get the idea.
what do other people think.
#2
Posted May 01 2014 - 12:15 AM
Deflectors + composite armor means you are first taking 80% and then 85% of the damage. 0.8*0.85=0.68 so it's a 32% damage reduction, which isn't far from 35% but just wanted to clear that out! ;-)
#4
Posted May 01 2014 - 02:55 AM
Edited by Ker4u, May 01 2014 - 02:56 AM.
- lok'tar ogar -
#5
Posted May 01 2014 - 06:04 AM
#6
Posted May 01 2014 - 07:30 AM
#7
Posted May 01 2014 - 07:48 AM
#8
Posted May 01 2014 - 08:12 AM
Lightangel112, on May 01 2014 - 02:37 AM, said:
For those with high kd ratings, also useless.
I would say anyone going 25 and 1 is not playing vs a team at their level. Get in a game with all players being over 2k mmr and you will see no one get's super high kdr's when the teams are balanced. If I go 15-20 ish and 5 death, I would say that is a good score for me in high levels anyways.
Let me also add that me getting quadra kills seems to happen more frequently since I got rid of AC and added composite, could be co-incidence, I suggest you try it out.
#9
Posted May 01 2014 - 08:14 AM
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)
#11
Posted May 03 2014 - 08:32 PM
If someone tells you that composite is "useless" (not just for them, but for everyone), then they're one of those annoying PRO HARDCOREZ types who's forgotten where they came from.
#12
Posted May 06 2014 - 01:57 PM
caduceus26, on May 01 2014 - 08:14 AM, said:
You mean like every internal in the game_
It's a good choice for those pilots who play more aggressively as it can help them maintain a 1:1 k/adr and/or C-classes who's main purpose is to soak damage, and generally do not have that fun thing called mobility to actually escape a less-than-ideal encounter with 4 buzzing berzerkers.
Edited by ninjab3ta, May 06 2014 - 01:57 PM.
#13
Posted May 06 2014 - 04:27 PM
ninjab3ta, on May 06 2014 - 01:57 PM, said:
caduceus26, on May 01 2014 - 08:14 AM, said:
You mean like every internal in the game_
It's a good choice for those pilots who play more aggressively as it can help them maintain a 1:1 k/adr and/or C-classes who's main purpose is to soak damage, and generally do not have that fun thing called mobility to actually escape a less-than-ideal encounter with 4 buzzing berzerkers.
Edited by caduceus26, May 06 2014 - 11:01 PM.
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)
#14
Posted May 07 2014 - 03:24 PM
#15
Posted May 07 2014 - 10:34 PM
Edited by SoldierHobbes11, May 14 2014 - 12:16 PM.
#16
Posted May 11 2014 - 12:54 AM
#17
Posted May 12 2014 - 07:30 AM
#18
Posted May 14 2014 - 06:49 AM
#19
Posted May 20 2014 - 07:56 AM
That means that if you need it, it's there, and otherwise you're getting kills anyway
I might actually try it out sometime
#20
Posted May 20 2014 - 02:17 PM
SoldierHobbes11, on May 07 2014 - 10:34 PM, said:
For TDM this is certainly a crutch-style internal, but for objective game-modes, it can help out your team as a whole. Not to say running in guns blazing and dying is a good thing, but sometimes a brave pilot must sacrifice himself for the good of his (or her) team. Plus, since it effectively increase your Armor percentile-wise, it's really only meant for the bulkier mechs that are already partially used as damage-soaks anyway.
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