LuxAngel7, on May 10 2014 - 03:31 PM, said:
Well, that depends on how real or fantastical you (fan or dev) want to get with a piece of fiction, right_
Using the M.O. up to this point - one example - they (the devs) have begun to fine-tune a ratio they have pre-established between liters held, liters expended, speed drawn, and replenishment rate vs. weight allowance, and to a lesser extent the drag model and inertia (the crush kill aka DFA.) This (to me at least) implies a sense of realism. Drawing from that example, you have what I opined above. Which is sensible.
Then again, if you want to wax fantastical about this same work of fiction, we have unlimited ammunition and no given allowance or metric for it, save for heat. Which does not make a lot of sense. But that would be a different topic altogether.
But, again, we are dealing with a work of fiction. And I think the system is just fine if you do the time. I'm living proof you don't need to break your wallet out (like someone said about EA) to gain objects in this game. Half an afternoon and half an evening of playing nets me all the HC I need to get an internal. Two days and I have a weapon if available. I also try to maintain a bank of 3000-5000 HC should something cool release with a patch and I want it straight away. It took me less than 2 days to get the Raider G2, for example. I just play the game and earn the money, win or lose. EDIT: and I forgot to mention, I play with a guy who stuck with his initial CRT and has something ridiculous in his HC bank like 30k or more. Because he plays, grabs that cash, and squirrels it away, happy with the mech he's in.
Just my opinion, guy.
Edited by Thresh_1, May 10 2014 - 04:57 PM.