HAWKEN servers are up and our latest minor update is live!
Forgot Password_ SUPPORT REDEEM CODE

Jump to content


Heat Cannon: Tips n' Tricks_ (Heat Infil)


  • Please log in to reply
12 replies to this topic

#1 SparkyJJC

SparkyJJC

    Advanced Member

  • Full Members
  • PipPipPip
  • 228 posts
  • LocationThe country of tea and crumpets

Posted May 10 2014 - 11:16 PM

I just bought the Heat Cannon for Infil!

However, I have never used the heat cannon before, at all, and I want some tips and tricks from you guys on how to play Heat Infil.

Thanks in advance :)
Posted Image

#2 Zdragow

Zdragow

    Advanced Member

  • Full Members
  • PipPipPip
  • 545 posts
  • LocationDrowning in energy drinks

Posted May 10 2014 - 11:26 PM

Flank. Flank hard. You rarely ever want to face the enemy up-front and center unless you're extremely good at placing your shots.

If you see an ally engaging an enemy and you currently aren't attempting to flank then try to chip away some damage on the enemy to assist your ally. Keep your distance and try to aim at the ground around the enemy. Aiming at the ground and catching the enemy in the splash damage is a guarantee for at least some damage, whereas trying to hit the enemy with the HC like it's a TOW will not guarantee you damage.

#3 EliteShooter

EliteShooter

    Mr Splash Man

  • Full Members
  • PipPipPip
  • 3,888 posts
  • LocationTunisia

Posted May 10 2014 - 11:49 PM

[font=play, helvetica, arial, sans-serif]- Use charged heat when you have the time and space to do it; when you're camping, stalking, sneaking waiting for enemy to chase you, hiding behind cover ... Weather you're in the air or on the ground. Remember, when you're rushed and fighting the enemy in an open area, shoot a lot uncharged shots as fast as possible.[/font]
[font=play, helvetica, arial, sans-serif]- Don't overheat, space your shots because the heat generation is high. Charged the heat may help a bit, and allow you to fire continuously and for a longer duration.[/font]
[font=play, helvetica, arial, sans-serif]- Hovering gives you some nice angles with the heat (and EOC too), so take advantage of that. But remember, your mech is PRETTY DAMN GOOD in the ground too, so don't let the air fight dominate your play with it.[/font]
[font=play, helvetica, arial, sans-serif]- TBH, the heat is very accurate, but you don't have to be accurate actually IF you shoot at the ground and walls. The heat has a very good splash damage. Don't understand me wrong, I know direct hits are pretty important, but when playing HEAT AND ONLY HEAT infil, then you won't really need aiming perfections. So shoot close to where your enemy stands and it will make damage anyway.[/font]
[font=play, helvetica, arial, sans-serif]- Here's the problem with getting used to shooting at the ground and walls; AIR MECHS! Those annoying guys will piss you off when you play heat; you now have to aim RIGHT BETWEEN THEIR EYES, which can be frustrating when you start relying on the heat's splash damage. So you should get yourself use to aiming well with the heat anyway.[/font]
[font=play, helvetica, arial, sans-serif]- We already talked about the accuracy of the heat, but what you have to learn with it is how to time your shots and where to aim when you're trying to hit a distant target. Remember that the heat has a relatively slow travel speed, but you can get used to it, just charge the shot and let it go.[/font]
[font=play, helvetica, arial, sans-serif]- When you're hugging the enemy, you'll get a lot of damage when you shoot him, or you shoot when you're hugging the wall, so watch out, it hurts. Therefore, spacing will help a lot, medium range is almost perfect for you.[/font]
[font=play, helvetica, arial, sans-serif]- Dance and shoot, dance and shoot, like a heat scout.[/font]
[font=play, helvetica, arial, sans-serif]- Playing against better players, you'll see them dodging automatically estimating that your heat is ready to fire, trick them and do some nice maneuver to get the off balance, and then hit them with your unexpected shot.[/font]
[font=play, helvetica, arial, sans-serif]- Shoot when they can't see you, you don't need to see your enemy to deal dmg to him, Look at the radar and prefire at the ground and dodge right before the enemy shows up to get better angles and avoid his shots.[/font]
[font=play, helvetica, arial, sans-serif]- One of the best things about the heat cannon is that you can dodge RIGHT after shooting, as unlike the rest of the weapons (EOC and AR), the heat fires ONE projectile and so again RIGHT after firing you can dodge or do any move you like. So you're a better dancer with the heat.[/font]
[font=play, helvetica, arial, sans-serif]- The sfx is awful, when you charge it the enemy can easily hear it, and when charged it still makes a loud noise, so a good player or actually a good listener will know that you're around. Just bare that in mind.[/font]
[font=play, helvetica, arial, sans-serif]-  Raise the sensitivity a bit when using the heat, and start spamming shots on the enemy's right and left leaving almost no chance for him to dodge them all.[/font]

Posted Image


#4 ReEvolve

ReEvolve

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,145 posts
  • LocationGermany

Posted May 10 2014 - 11:57 PM

Take a look at this guide: https://community.pl...at-scout-guide/

It's for the Scout but most tips are also valid for the Infiltrator.

#5 DaPheel

DaPheel

    EXPLOSIONS_

  • Full Members
  • PipPipPip
  • 1,787 posts
  • LocationU.K.

Posted May 11 2014 - 01:29 AM

Everything elite said, plus:

Get some practice in on the co-op wave mode. Hitting little drones is great practice.
Posted Image"OFFICIAL SHIELD BEARER"
Spoiler

#6 Krellus

Krellus

    Advanced Member

  • Full Members
  • PipPipPip
  • 848 posts

Posted May 11 2014 - 03:47 AM

The heat is great vs ground targets, chase after those. Leave the airborne guys alone, they outclass you with the heat.

#7 Leonhardt

Leonhardt

    Rawr

  • Full Members
  • PipPipPip
  • 2,820 posts
  • LocationFlorida

Posted May 11 2014 - 06:24 AM

View PostKrellus, on May 11 2014 - 03:47 AM, said:

The heat is great vs ground targets, chase after those. Leave the airborne guys alone, they outclass you with the heat.

This is simply not true. Hitting air targets is just as easy as hitting ground targets provided that you are going for direct hits all the time which you should unless your opponent is around a corner then its fine to splash.


I've played quite a bit of heat cannon one might say its my favorite weapon in the game. The Heat Cannon is a weapon with a lot of tactical options on the battlefield, but it requires skill in order to capitalize on these options. That means working twice as hard as your opponent to have more options.

Current Heat Cannon proficiency is all about landing direct shots accurately all the time and knowing the lead for uncharged shots in CQC. Best way to do this is to use the weapon and learn the lead times both charged and uncharged. Once you have it down you will see all kinds of options open up for you.

Happy hunting.

Posted Image


#8 IareDave

IareDave

    Advanced Member

  • Full Members
  • PipPipPip
  • 173 posts

Posted May 11 2014 - 10:35 AM

The most simplistic way I can put it is aim for the center of mass. You want your crosshair aimed at the legs of mechs and near the ground beneath them. It is the best way to maximize the splash. Use charged shots for long range, scenarios where you need greater splash (ex; around corners) or or airborne targets.

#9 Krellus

Krellus

    Advanced Member

  • Full Members
  • PipPipPip
  • 848 posts

Posted May 12 2014 - 04:41 AM

View PostLeonhardt, on May 11 2014 - 06:24 AM, said:

View PostKrellus, on May 11 2014 - 03:47 AM, said:

The heat is great vs ground targets, chase after those. Leave the airborne guys alone, they outclass you with the heat.

This is simply not true. Hitting air targets is just as easy as hitting ground targets provided that you are going for direct hits all the time which you should unless your opponent is around a corner then its fine to splash.


I've played quite a bit of heat cannon one might say its my favorite weapon in the game. The Heat Cannon is a weapon with a lot of tactical options on the battlefield, but it requires skill in order to capitalize on these options. That means working twice as hard as your opponent to have more options.

Current Heat Cannon proficiency is all about landing direct shots accurately all the time and knowing the lead for uncharged shots in CQC. Best way to do this is to use the weapon and learn the lead times both charged and uncharged. Once you have it down you will see all kinds of options open up for you.

Happy hunting.
haha sure hitting air targets with heat is as easy as ground targets. sure it is! If this actually were true, this gun would be OP - good close, medium and long range dmg, vs ground and air targets, with big splash, to boot.

#10 Meraple

Meraple

    Advanced Member

  • Full Members
  • PipPipPip
  • 1,033 posts
  • LocationNetherlands

Posted May 12 2014 - 05:34 AM

View PostKrellus, on May 12 2014 - 04:41 AM, said:

View PostLeonhardt, on May 11 2014 - 06:24 AM, said:

View PostKrellus, on May 11 2014 - 03:47 AM, said:

The heat is great vs ground targets, chase after those. Leave the airborne guys alone, they outclass you with the heat.

This is simply not true. Hitting air targets is just as easy as hitting ground targets provided that you are going for direct hits all the time which you should unless your opponent is around a corner then its fine to splash.


I've played quite a bit of heat cannon one might say its my favorite weapon in the game. The Heat Cannon is a weapon with a lot of tactical options on the battlefield, but it requires skill in order to capitalize on these options. That means working twice as hard as your opponent to have more options.

Current Heat Cannon proficiency is all about landing direct shots accurately all the time and knowing the lead for uncharged shots in CQC. Best way to do this is to use the weapon and learn the lead times both charged and uncharged. Once you have it down you will see all kinds of options open up for you.

Happy hunting.
haha sure hitting air targets with heat is as easy as ground targets. sure it is! If this actually were true, this gun would be OP - good close, medium and long range dmg, vs ground and air targets, with big splash, to boot.

He is talking about making direct hits, in which it is pretty easy to hit aerial targets once you can make direct hits on grounded targets.

Posted Image

Spoiler


#11 Leonhardt

Leonhardt

    Rawr

  • Full Members
  • PipPipPip
  • 2,820 posts
  • LocationFlorida

Posted May 12 2014 - 08:19 AM

View PostKrellus, on May 12 2014 - 04:41 AM, said:

haha sure hitting air targets with heat is as easy as ground targets. sure it is! If this actually were true, this gun would be OP - good close, medium and long range dmg, vs ground and air targets, with big splash, to boot.

Hitting ground and air targets with direct hits is exactly the same. The heat cannon is a skill based weapon. Most players become too accustomed to hitting reliably with splash and feel they have proficiency with the weapon while in truth they are only using a quarter of the weapons potential.

The weapon may very well be considered OP in the hands of an expert, but even then its damage is outshined by the much easier to use hitscan sustained/burst weapons such as SMC, Flak, and Vulcan just to name a few. I would make the argument that the heat cannon is the only weapon making Scout and Infil even close to viable in the current meta as all of the other weapons require too much face time and/or no ranged poke.

Edited by Leonhardt, May 12 2014 - 08:20 AM.

Posted Image


#12 LEmental

LEmental

    Advanced Member

  • Full Members
  • PipPipPip
  • 135 posts

Posted May 12 2014 - 10:03 AM

View PostLeonhardt, on May 12 2014 - 08:19 AM, said:

I would make the argument that the heat cannon is the only weapon making Scout and Infil even close to viable in the current meta as all of the other weapons require too much face time and/or no ranged poke.

EOC would like a word with you.

Posted Image


#13 Leonhardt

Leonhardt

    Rawr

  • Full Members
  • PipPipPip
  • 2,820 posts
  • LocationFlorida

Posted May 12 2014 - 10:46 AM

View PostLEmental, on May 12 2014 - 10:03 AM, said:

View PostLeonhardt, on May 12 2014 - 08:19 AM, said:

I would make the argument that the heat cannon is the only weapon making Scout and Infil even close to viable in the current meta as all of the other weapons require too much face time and/or no ranged poke.

EOC would like a word with you.

EOC is easily avoidable these days so I don't find it reliable enough compared to the heat cannon.

Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users